pxmlw6n2f/Gazebo_Distributed_MPI/interfaces/player/SimulationInterface.hh

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/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/* Desc: Simulation Interface for Player
* Author: Nate Koenig
* Date: 2 March 2006
*/
#ifndef GAZEBO_SIMULATION_INTERFACE_HH
#define GAZEBO_SIMULATION_INTERFACE_HH
#include <map>
#include <string>
#include "GazeboInterface.hh"
#include "gazebo/msgs/msgs.hh"
#include "gazebo/transport/TransportTypes.hh"
#include "gazebo/util/system.hh"
namespace boost
{
class recursive_mutex;
}
/// \addtogroup player_iface
/// \{
/// \defgroup simulation_player Simulation Interface
/// Provides:
/// - PLAYER_SIMULATION_REQ_SET_POSE3D
/// - "set_pose3d"
/// - PLAYER_SIMULATION_REQ_SET_POSE2D
/// - "set_pose2d"
/// - PLAYER_SIMULATION_REQ_GET_POSE3D
/// - "get_pose"
/// - PLAYER_SIMULATION_REQ_GET_POSE2D
/// - "get_pose"
/// - PLAYER_SIMULATION_REQ_GET_PROPERTY
/// - "sim_time" returns double
/// - "real_time" returns double
/// - "pause_time" returns double
/// \brief The Simulation interface
/// \{
///
/// \brief The Simulation interface
class GAZEBO_VISIBLE SimulationInterface : public GazeboInterface
{
/// \brief Constructor
public: SimulationInterface(player_devaddr_t addr, GazeboDriver *driver,
ConfigFile *cf, int section);
/// \brief Destructor
public: virtual ~SimulationInterface();
/// \brief Handle all messages. This is called from GazeboDriver
public: virtual int ProcessMessage(QueuePointer &respQueue,
player_msghdr_t *hdr, void *data);
/// \brief Update this interface, publish new info.
public: virtual void Update();
/// \brief Open a SHM interface when a subscription is received.
/// This is called fromGazeboDriver::Subscribe
public: virtual void Subscribe();
/// \brief Close a SHM interface. This is called from
/// GazeboDriver::Unsubscribe
public: virtual void Unsubscribe();
private: void OnStats(ConstWorldStatisticsPtr &_msg);
private: QueuePointer *responseQueue;
private: player_simulation_pose3d_req_t pose3dReq;
private: player_simulation_pose2d_req_t pose2dReq;
private: static boost::recursive_mutex *mutex;
private: gazebo::transport::SubscriberPtr statsSub;
private: gazebo::transport::PublisherPtr modelPub;
private: double simTime, realTime, pauseTime;
private: bool paused;
private: std::map<std::string, gazebo::math::Pose> entityPoses;
};
/// \}
/// \}
#endif