160 lines
3.6 KiB
C++
160 lines
3.6 KiB
C++
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/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifdef _WIN32
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// Ensure that Winsock2.h is included before Windows.h, which can get
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// pulled in by anybody (e.g., Boost).
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#include <Winsock2.h>
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#endif
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#include "gazebo/common/Console.hh"
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#include "gazebo/transport/TransportIface.hh"
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#include "gazebo/rendering/RenderingIface.hh"
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#include "gazebo/sensors/SensorFactory.hh"
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#include "gazebo/sensors/SensorManager.hh"
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#include "gazebo/sensors/Sensor.hh"
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#include "gazebo/sensors/SensorsIface.hh"
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using namespace gazebo;
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bool g_disable = false;
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/////////////////////////////////////////////////
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bool sensors::load()
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{
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if (g_disable)
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return true;
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// Register all the sensor types
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sensors::SensorFactory::RegisterAll();
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// Load the rendering system
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return gazebo::rendering::load();
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}
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/////////////////////////////////////////////////
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bool sensors::init()
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{
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if (g_disable)
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return true;
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// The rendering engine will run headless
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if (!gazebo::rendering::init())
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{
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gzthrow("Unable to intialize the rendering engine");
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return false;
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}
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sensors::SensorManager::Instance()->Init();
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return true;
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}
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/////////////////////////////////////////////////
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bool sensors::fini()
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{
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if (g_disable)
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return true;
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sensors::SensorManager::Instance()->Fini();
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rendering::fini();
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return true;
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}
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/////////////////////////////////////////////////
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std::string sensors::create_sensor(sdf::ElementPtr _elem,
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const std::string &_worldName,
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const std::string &_parentName,
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uint32_t _parentId)
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{
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if (g_disable)
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return "";
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return sensors::SensorManager::Instance()->CreateSensor(_elem, _worldName,
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_parentName, _parentId);
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}
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/////////////////////////////////////////////////
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void sensors::remove_sensor(const std::string &_sensorName)
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{
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if (g_disable)
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return;
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sensors::SensorManager::Instance()->RemoveSensor(_sensorName);
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}
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/////////////////////////////////////////////////
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void sensors::run_threads()
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{
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if (g_disable)
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return;
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sensors::SensorManager::Instance()->RunThreads();
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}
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/////////////////////////////////////////////////
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void sensors::run_once(bool _force)
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{
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if (g_disable)
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return;
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sensors::SensorManager::Instance()->Update(_force);
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}
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/////////////////////////////////////////////////
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void sensors::stop()
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{
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if (g_disable)
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return;
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sensors::SensorManager::Instance()->Stop();
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}
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/////////////////////////////////////////////////
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bool sensors::remove_sensors()
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{
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if (g_disable)
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return true;
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sensors::SensorManager::Instance()->RemoveSensors();
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return true;
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}
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/////////////////////////////////////////////////
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sensors::SensorPtr sensors::get_sensor(const std::string &_name)
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{
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if (g_disable)
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return sensors::SensorPtr();
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return sensors::SensorManager::Instance()->GetSensor(_name);
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}
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/////////////////////////////////////////////////
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void sensors::disable()
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{
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g_disable = true;
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}
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/////////////////////////////////////////////////
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void sensors::enable()
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{
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g_disable = false;
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}
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