394 lines
12 KiB
C++
394 lines
12 KiB
C++
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/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifdef _WIN32
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// Ensure that Winsock2.h is included before Windows.h, which can get
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// pulled in by anybody (e.g., Boost).
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#include <Winsock2.h>
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#endif
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#include <boost/algorithm/string.hpp>
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#include <ignition/math/Vector3.hh>
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#include "gazebo/physics/World.hh"
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#include "gazebo/physics/SurfaceParams.hh"
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#include "gazebo/physics/MeshShape.hh"
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#include "gazebo/physics/PhysicsEngine.hh"
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#include "gazebo/physics/ContactManager.hh"
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#include "gazebo/physics/Collision.hh"
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#include "gazebo/common/Assert.hh"
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#include "gazebo/msgs/msgs.hh"
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#include "gazebo/transport/transport.hh"
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#include "gazebo/sensors/SensorFactory.hh"
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#include "gazebo/sensors/SonarSensorPrivate.hh"
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#include "gazebo/sensors/SonarSensor.hh"
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using namespace gazebo;
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using namespace sensors;
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GZ_REGISTER_STATIC_SENSOR("sonar", SonarSensor)
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//////////////////////////////////////////////////
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SonarSensor::SonarSensor()
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: Sensor(sensors::OTHER),
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dataPtr(new SonarSensorPrivate)
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{
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this->dataPtr->emptyContactCount = 0;
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}
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//////////////////////////////////////////////////
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SonarSensor::~SonarSensor()
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{
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this->dataPtr->sonarCollision->Fini();
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this->dataPtr->sonarCollision.reset();
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this->dataPtr->sonarShape->Fini();
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this->dataPtr->sonarShape.reset();
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}
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//////////////////////////////////////////////////
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std::string SonarSensor::Topic() const
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{
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std::string topicName = "~/";
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topicName += this->ParentName() + "/" + this->Name() + "/sonar";
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boost::replace_all(topicName, "::", "/");
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return topicName;
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}
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//////////////////////////////////////////////////
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void SonarSensor::Load(const std::string &_worldName)
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{
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sdf::ElementPtr sonarElem = this->sdf->GetElement("sonar");
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if (!sonarElem)
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{
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gzerr << "Sonar sensor is missing <sonar> SDF element";
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return;
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}
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this->dataPtr->rangeMin = sonarElem->Get<double>("min");
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this->dataPtr->rangeMax = sonarElem->Get<double>("max");
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this->dataPtr->radius = sonarElem->Get<double>("radius");
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double range = this->dataPtr->rangeMax - this->dataPtr->rangeMin;
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if (this->dataPtr->radius < 0)
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{
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gzerr << "Sonar radius must be > 0. Current value is["
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<< this->dataPtr->radius << "]\n";
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return;
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}
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if (this->dataPtr->rangeMin < 0)
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{
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gzerr << "Min sonar range must be >= 0. Current value is["
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<< this->dataPtr->rangeMin << "]\n";
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return;
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}
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if (this->dataPtr->rangeMin > this->dataPtr->rangeMax)
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{
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gzerr << "Min sonar range of [" << this->dataPtr->rangeMin
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<< "] must be less than" << "the max sonar range of["
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<< this->dataPtr->rangeMax << "]\n";
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return;
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}
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Sensor::Load(_worldName);
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GZ_ASSERT(this->world != NULL,
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"SonarSensor did not get a valid World pointer");
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this->dataPtr->parentEntity =
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this->world->GetEntity(this->ParentName());
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GZ_ASSERT(this->dataPtr->parentEntity != NULL,
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"Unable to get the parent entity.");
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physics::PhysicsEnginePtr physicsEngine =
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this->world->GetPhysicsEngine();
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GZ_ASSERT(physicsEngine != NULL,
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"Unable to get a pointer to the physics engine");
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/// \todo: Change the collision shape to a cone. Needs a collision shape
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/// within ODE. Or, switch out the collision engine.
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this->dataPtr->sonarCollision = physicsEngine->CreateCollision("mesh",
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this->ParentName());
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GZ_ASSERT(this->dataPtr->sonarCollision != NULL,
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"Unable to create a cylinder collision using the physics engine.");
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this->dataPtr->sonarCollision->SetName(this->ScopedName() +
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"sensor_collision");
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// We need a few contacts in order to get the closest collision. This is
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// not guaranteed to return the closest contact.
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this->dataPtr->sonarCollision->SetMaxContacts(2);
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this->dataPtr->sonarCollision->AddType(physics::Base::SENSOR_COLLISION);
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this->dataPtr->parentEntity->AddChild(this->dataPtr->sonarCollision);
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this->dataPtr->sonarShape = boost::dynamic_pointer_cast<physics::MeshShape>(
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this->dataPtr->sonarCollision->GetShape());
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GZ_ASSERT(this->dataPtr->sonarShape != NULL,
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"Unable to get the sonar shape from the sonar collision.");
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// Use a scaled cone mesh for the sonar collision shape.
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this->dataPtr->sonarShape->SetMesh("unit_cone");
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this->dataPtr->sonarShape->SetScale(ignition::math::Vector3d(
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this->dataPtr->radius*2.0, this->dataPtr->radius*2.0, range));
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// Position the collision shape properly. Without this, the shape will be
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// centered at the start of the sonar.
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ignition::math::Vector3d offset(0, 0, range * 0.5);
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offset = this->pose.Rot().RotateVector(offset);
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this->dataPtr->sonarMidPose.Set(this->pose.Pos() - offset,
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this->pose.Rot());
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this->dataPtr->sonarCollision->SetRelativePose(this->dataPtr->sonarMidPose);
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this->dataPtr->sonarCollision->SetInitialRelativePose(
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this->dataPtr->sonarMidPose);
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// Don't create contacts when objects collide with the sonar shape
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this->dataPtr->sonarCollision->GetSurface()->collideWithoutContact = true;
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this->dataPtr->sonarCollision->GetSurface()->collideWithoutContactBitmask = 1;
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this->dataPtr->sonarCollision->SetCollideBits(~GZ_SENSOR_COLLIDE);
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this->dataPtr->sonarCollision->SetCategoryBits(GZ_SENSOR_COLLIDE);
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/*std::vector<std::string> collisions;
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collisions.push_back(this->dataPtr->sonarCollision->GetScopedName());
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physics::ContactManager *contactMgr =
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this->world->GetPhysicsEngine()->GetContactManager();
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*/
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// Create a contact topic for the collision shape
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std::string topic =
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this->world->GetPhysicsEngine()->GetContactManager()->CreateFilter(
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this->dataPtr->sonarCollision->GetScopedName(),
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this->dataPtr->sonarCollision->GetScopedName());
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// Subscribe to the contact topic
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this->dataPtr->contactSub = this->node->Subscribe(topic,
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&SonarSensor::OnContacts, this);
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// Advertise the sensor's topic on which we will output range data.
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this->dataPtr->sonarPub = this->node->Advertise<msgs::SonarStamped>(
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this->Topic());
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// Initialize the message that will be published on this->dataPtr->sonarPub.
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this->dataPtr->sonarMsg.mutable_sonar()->set_range_min(
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this->dataPtr->rangeMin);
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this->dataPtr->sonarMsg.mutable_sonar()->set_range_max(
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this->dataPtr->rangeMax);
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this->dataPtr->sonarMsg.mutable_sonar()->set_radius(
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this->dataPtr->radius);
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msgs::Set(this->dataPtr->sonarMsg.mutable_sonar()->mutable_world_pose(),
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this->dataPtr->sonarMidPose);
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this->dataPtr->sonarMsg.mutable_sonar()->set_range(0);
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}
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//////////////////////////////////////////////////
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void SonarSensor::Init()
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{
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Sensor::Init();
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this->dataPtr->sonarMsg.mutable_sonar()->set_frame(this->ParentName());
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msgs::Set(this->dataPtr->sonarMsg.mutable_time(),
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this->world->GetSimTime());
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this->dataPtr->sonarMsg.mutable_sonar()->set_range(this->dataPtr->rangeMax);
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if (this->dataPtr->sonarPub)
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this->dataPtr->sonarPub->Publish(this->dataPtr->sonarMsg);
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}
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//////////////////////////////////////////////////
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void SonarSensor::Fini()
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{
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if (this->world && this->world->GetRunning())
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{
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physics::ContactManager *mgr =
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this->world->GetPhysicsEngine()->GetContactManager();
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mgr->RemoveFilter(this->dataPtr->sonarCollision->GetScopedName());
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}
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this->dataPtr->sonarPub.reset();
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this->dataPtr->contactSub.reset();
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Sensor::Fini();
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}
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//////////////////////////////////////////////////
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double SonarSensor::GetRangeMin() const
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{
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return this->RangeMin();
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}
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//////////////////////////////////////////////////
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double SonarSensor::RangeMin() const
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{
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return this->dataPtr->rangeMin;
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}
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//////////////////////////////////////////////////
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double SonarSensor::GetRangeMax() const
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{
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return this->RangeMax();
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}
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//////////////////////////////////////////////////
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double SonarSensor::RangeMax() const
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{
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return this->dataPtr->rangeMax;
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}
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//////////////////////////////////////////////////
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double SonarSensor::GetRadius() const
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{
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return this->Radius();
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}
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//////////////////////////////////////////////////
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double SonarSensor::Radius() const
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{
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return this->dataPtr->radius;
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}
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//////////////////////////////////////////////////
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double SonarSensor::GetRange()
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{
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return this->Range();
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}
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//////////////////////////////////////////////////
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double SonarSensor::Range()
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{
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std::lock_guard<std::mutex> lock(this->dataPtr->mutex);
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return this->dataPtr->sonarMsg.sonar().range();
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}
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//////////////////////////////////////////////////
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bool SonarSensor::UpdateImpl(const bool /*_force*/)
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{
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std::lock_guard<std::mutex> lock(this->dataPtr->mutex);
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this->lastMeasurementTime = this->world->GetSimTime();
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msgs::Set(this->dataPtr->sonarMsg.mutable_time(),
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this->lastMeasurementTime);
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ignition::math::Pose3d referencePose =
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this->pose + this->dataPtr->parentEntity->GetWorldPose().Ign();
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ignition::math::Vector3d pos;
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// A 5-step hysteresis window was chosen to reduce range value from
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// bouncing.
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if (!this->dataPtr->incomingContacts.empty() ||
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this->dataPtr->emptyContactCount > 5)
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{
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this->dataPtr->sonarMsg.mutable_sonar()->set_range(
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this->dataPtr->rangeMax);
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this->dataPtr->emptyContactCount = 0;
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}
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else
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{
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++this->dataPtr->emptyContactCount;
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}
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// Iterate over all the contact messages
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for (auto iter = this->dataPtr->incomingContacts.begin();
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iter != this->dataPtr->incomingContacts.end(); ++iter)
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{
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// Iterate over all the contacts in the message
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for (int i = 0; i < (*iter)->contact_size(); ++i)
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{
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// Debug output:
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// std::cout << "C1[" << (*iter)->contact(i).collision1() << "]"
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// << "C2[" << (*iter)->contact(i).collision2() << "]\n";
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for (int j = 0; j < (*iter)->contact(i).position_size(); ++j)
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{
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// Get the contact position relative to the reference position.
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pos = msgs::ConvertIgn((*iter)->contact(i).position(j)) -
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referencePose.Pos();
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// Compute the sensed range.
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double len = pos.Length() - (*iter)->contact(i).depth(j);
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// Debug output:
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// std::cout << " RP[" << referencePose << "] P[" << pos
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// << "] L[" << len << "] D["
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// << (*iter)->contact(i).depth(j) << "]\n";
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// Copy the contact message.
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if (len < this->dataPtr->sonarMsg.sonar().range())
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{
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this->dataPtr->sonarMsg.mutable_sonar()->set_range(len);
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}
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}
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}
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}
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// Clear the incoming contact list.
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this->dataPtr->incomingContacts.clear();
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this->dataPtr->update(this->dataPtr->sonarMsg);
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if (this->dataPtr->sonarPub)
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this->dataPtr->sonarPub->Publish(this->dataPtr->sonarMsg);
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return true;
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}
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//////////////////////////////////////////////////
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bool SonarSensor::IsActive() const
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{
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return Sensor::IsActive() || this->dataPtr->sonarPub->HasConnections();
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}
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//////////////////////////////////////////////////
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void SonarSensor::OnContacts(ConstContactsPtr &_msg)
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{
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std::lock_guard<std::mutex> lock(this->dataPtr->mutex);
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// Only store information if the sensor is active
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if (this->IsActive() && _msg->contact_size() > 0)
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{
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// Store the contacts message for processing in UpdateImpl
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this->dataPtr->incomingContacts.push_back(_msg);
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// Prevent the incomingContacts list to grow indefinitely.
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if (this->dataPtr->incomingContacts.size() > 100)
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this->dataPtr->incomingContacts.pop_front();
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}
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}
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//////////////////////////////////////////////////
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event::ConnectionPtr SonarSensor::ConnectUpdate(
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std::function<void (msgs::SonarStamped)> _subscriber)
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{
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return this->dataPtr->update.Connect(_subscriber);
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}
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//////////////////////////////////////////////////
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void SonarSensor::DisconnectUpdate(event::ConnectionPtr &_conn)
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{
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this->dataPtr->update.Disconnect(_conn);
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}
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