pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/physics/CollisionState.hh

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2019-03-28 10:57:49 +08:00
/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/* Desc: A collision state
* Author: Nate Koenig
*/
#ifndef _COLLISIONSTATE_HH_
#define _COLLISIONSTATE_HH_
#include "gazebo/physics/State.hh"
#include "gazebo/math/Pose.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
namespace physics
{
/// \addtogroup gazebo_physics
/// \{
/// \class CollisionState CollisionState.hh physics/phyiscs.hh
/// \brief Store state information of a physics::Collision object
///
/// This class captures the entire state of a Collision at one
/// specific time during a simulation run.
///
/// State of a Collision is its Pose.
class GZ_PHYSICS_VISIBLE CollisionState : public State
{
/// \brief Default constructor
public: CollisionState();
/// \brief Constructor
///
/// Build a CollisionState from an existing Collision.
/// \param[in] _model Pointer to the Link from which to gather state
/// info.
public: explicit CollisionState(const CollisionPtr _collision);
/// \brief Constructor
///
/// Build a CollisionState from SDF data
/// \param[in] _sdf SDF data to load a collision state from.
public: explicit CollisionState(const sdf::ElementPtr _sdf);
/// \brief Destructor
public: virtual ~CollisionState();
/// \brief Load state from SDF element
///
/// Load CollisionState information from stored data in and SDF::Element
/// \param[in] _elem Pointer to the SDF::Element containing state info.
public: virtual void Load(const sdf::ElementPtr _elem);
/// \brief Get the Collision pose
/// \return The pose of the CollisionState
public: const math::Pose &GetPose() const;
/// \brief Return true if the values in the state are zero.
/// \return True if the values in the state are zero.
public: bool IsZero() const;
/// \brief Populate a state SDF element with data from the object.
/// \param[out] _sdf SDF element to populate.
public: void FillSDF(sdf::ElementPtr _sdf);
/// \brief Assignment operator
/// \param[in] _state State value
/// \return Reference to this
public: CollisionState &operator=(const CollisionState &_state);
/// \brief Subtraction operator.
/// \param[in] _pt A state to substract.
/// \return The resulting state.
public: CollisionState operator-(const CollisionState &_state) const;
/// \brief Addition operator.
/// \param[in] _pt A state to add.
/// \return The resulting state.
public: CollisionState operator+(const CollisionState &_state) const;
/// \brief Stream insertion operator
/// \param[in] _out output stream
/// \param[in] _state Collision state to output
/// \return the stream
public: inline friend std::ostream &operator<<(std::ostream &_out,
const gazebo::physics::CollisionState &_state)
{
_out << "<collision name='" << _state.name << "'>"
<< "<pose>" << _state.pose << "</pose>";
_out << "</collision>";
return _out;
}
/// \brief Pose of the Collision object.
private: math::Pose pose;
};
/// \}
}
}
#endif