394 lines
11 KiB
C++
394 lines
11 KiB
C++
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/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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/* Desc: Heightmap shape
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* Author: Nate Koenig, Andrew Howard
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* Date: 8 May 2003
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*/
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#ifdef _WIN32
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// Ensure that Winsock2.h is included before Windows.h, which can get
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// pulled in by anybody (e.g., Boost).
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#include <Winsock2.h>
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#endif
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#include <algorithm>
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#include <cmath>
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#include <string>
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#include <ignition/math/Helpers.hh>
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#include <gazebo/gazebo_config.h>
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#include "gazebo/common/Assert.hh"
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#include "gazebo/common/Console.hh"
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#include "gazebo/common/Image.hh"
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#include "gazebo/common/CommonIface.hh"
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#include "gazebo/common/SphericalCoordinates.hh"
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#include "gazebo/math/gzmath.hh"
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#include "gazebo/physics/HeightmapShape.hh"
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#include "gazebo/physics/World.hh"
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#include "gazebo/transport/transport.hh"
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using namespace gazebo;
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using namespace physics;
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//////////////////////////////////////////////////
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HeightmapShape::HeightmapShape(CollisionPtr _parent)
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: Shape(_parent)
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{
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this->vertSize = 0;
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this->AddType(Base::HEIGHTMAP_SHAPE);
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}
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//////////////////////////////////////////////////
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HeightmapShape::~HeightmapShape()
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{
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}
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//////////////////////////////////////////////////
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void HeightmapShape::OnRequest(ConstRequestPtr &_msg)
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{
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if (_msg->request() == "heightmap_data")
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{
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msgs::Geometry msg;
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msgs::Response response;
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response.set_id(_msg->id());
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response.set_request(_msg->request());
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response.set_response("success");
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this->FillMsg(msg);
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this->FillHeights(msg);
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response.set_type(msg.GetTypeName());
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std::string *serializedData = response.mutable_serialized_data();
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msg.SerializeToString(serializedData);
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this->responsePub->Publish(response);
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}
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}
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//////////////////////////////////////////////////
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int HeightmapShape::LoadTerrainFile(const std::string &_filename)
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{
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this->heightmapData = common::HeightmapDataLoader::LoadTerrainFile(_filename);
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if (!this->heightmapData)
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{
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gzerr << "Unable to load heightmap data" << std::endl;
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return -1;
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}
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#ifdef HAVE_GDAL
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// DEM
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auto demData = dynamic_cast<common::Dem *>(this->heightmapData);
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if (demData)
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{
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this->dem = *demData;
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if (this->sdf->HasElement("size"))
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{
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this->heightmapSize = this->sdf->Get<math::Vector3>("size");
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}
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else
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{
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this->heightmapSize.x = this->dem.GetWorldWidth();
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this->heightmapSize.y = this->dem.GetWorldHeight();
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this->heightmapSize.z = this->dem.GetMaxElevation() -
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this->dem.GetMinElevation();
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}
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// Modify the reference geotedic latitude/longitude.
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// A GPS sensor will use the real georeferenced coordinates of the terrain.
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common::SphericalCoordinatesPtr sphericalCoordinates;
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sphericalCoordinates = this->world->GetSphericalCoordinates();
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if (sphericalCoordinates)
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{
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ignition::math::Angle latitude, longitude;
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double elevation;
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this->dem.GetGeoReferenceOrigin(latitude, longitude);
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elevation = this->dem.GetElevation(0.0, 0.0);
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sphericalCoordinates->SetLatitudeReference(latitude);
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sphericalCoordinates->SetLongitudeReference(longitude);
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sphericalCoordinates->SetElevationReference(elevation);
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sphericalCoordinates.reset();
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}
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else
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gzerr << "Unable to get a valid SphericalCoordinates pointer\n";
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return 0;
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}
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// Image
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else
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#endif
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{
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auto imageData =
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dynamic_cast<common::ImageHeightmap *>(this->heightmapData);
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if (imageData)
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{
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this->img = *imageData;
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this->heightmapSize = this->sdf->Get<math::Vector3>("size");
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return 0;
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}
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}
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return -1;
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}
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//////////////////////////////////////////////////
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void HeightmapShape::Load(sdf::ElementPtr _sdf)
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{
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Base::Load(_sdf);
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std::string filename = common::find_file(this->sdf->Get<std::string>("uri"));
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if (filename.empty())
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{
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gzerr << "Unable to find heightmap[" +
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this->sdf->Get<std::string>("uri") + "]\n";
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return;
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}
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if (this->LoadTerrainFile(filename) != 0)
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{
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gzerr << "Heightmap data size must be square, with a size of 2^n+1\n";
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return;
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}
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this->subSampling = 2u;
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if (this->sdf->HasElement("sampling"))
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{
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unsigned int s = this->sdf->Get<unsigned int>("sampling");
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if (s == 0u || s & (s - 1u))
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{
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gzerr << "Heightmap sampling value must be a power of 2. "
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<< "The default value of 2 will be used instead." << std::endl;
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this->subSampling = 2;
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}
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else
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{
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this->subSampling = static_cast<int>(s);
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}
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}
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// Check if the geometry of the terrain data matches Ogre constrains
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if (this->heightmapData->GetWidth() != this->heightmapData->GetHeight() ||
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!ignition::math::isPowerOfTwo(this->heightmapData->GetWidth() - 1))
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{
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gzerr << "Heightmap data size must be square, with a size of 2^n+1\n";
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return;
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}
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}
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//////////////////////////////////////////////////
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int HeightmapShape::GetSubSampling() const
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{
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return this->subSampling;
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}
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//////////////////////////////////////////////////
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void HeightmapShape::Init()
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{
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this->node = transport::NodePtr(new transport::Node());
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this->node->Init();
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this->requestSub = this->node->Subscribe("~/request",
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&HeightmapShape::OnRequest, this, true);
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this->responsePub = this->node->Advertise<msgs::Response>("~/response");
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math::Vector3 terrainSize = this->GetSize();
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// sampling size along image width and height
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this->vertSize = (this->heightmapData->GetWidth() * this->subSampling)
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- this->subSampling + 1;
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this->scale.x = terrainSize.x / this->vertSize;
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this->scale.y = terrainSize.y / this->vertSize;
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// TODO add a virtual HeightmapData::GetMinElevation function to avoid the
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// ifdef check. i.e. heightmapSizeZ = GetMaxElevation - GetMinElevation
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double heightmapSizeZ = this->heightmapData->GetMaxElevation();
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#ifdef HAVE_GDAL
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// DEM
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auto demData = dynamic_cast<common::Dem *>(this->heightmapData);
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if (demData)
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heightmapSizeZ = heightmapSizeZ - demData->GetMinElevation();
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#endif
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if (ignition::math::equal(heightmapSizeZ, 0.0))
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this->scale.z = 1.0;
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else
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this->scale.z = fabs(terrainSize.z) / heightmapSizeZ;
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// Step 1: Construct the heightmap lookup table
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this->heightmapData->FillHeightMap(this->subSampling, this->vertSize,
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this->GetSize().Ign(), this->scale.Ign(), this->flipY, this->heights);
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}
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//////////////////////////////////////////////////
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void HeightmapShape::SetScale(const math::Vector3 &_scale)
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{
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if (this->scale == _scale)
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return;
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this->scale = _scale;
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}
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//////////////////////////////////////////////////
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std::string HeightmapShape::GetURI() const
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{
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return this->sdf->Get<std::string>("uri");
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}
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//////////////////////////////////////////////////
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math::Vector3 HeightmapShape::GetSize() const
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{
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return this->heightmapSize;
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}
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//////////////////////////////////////////////////
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math::Vector3 HeightmapShape::GetPos() const
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{
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return this->sdf->Get<math::Vector3>("pos");
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}
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//////////////////////////////////////////////////
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void HeightmapShape::FillMsg(msgs::Geometry &_msg)
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{
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_msg.set_type(msgs::Geometry::HEIGHTMAP);
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_msg.mutable_heightmap()->set_width(this->vertSize);
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_msg.mutable_heightmap()->set_height(this->vertSize);
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msgs::Set(_msg.mutable_heightmap()->mutable_size(), this->GetSize().Ign());
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msgs::Set(_msg.mutable_heightmap()->mutable_origin(), this->GetPos().Ign());
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_msg.mutable_heightmap()->set_filename(this->GetURI());
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_msg.mutable_heightmap()->set_sampling(
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static_cast<unsigned int>(this->subSampling));
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}
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//////////////////////////////////////////////////
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void HeightmapShape::FillHeights(msgs::Geometry &_msg) const
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{
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for (unsigned int y = 0; y < this->vertSize; ++y)
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{
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for (unsigned int x = 0; x < this->vertSize; ++x)
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{
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int index = (this->vertSize - y - 1) * this->vertSize + x;
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_msg.mutable_heightmap()->add_heights(this->heights[index]);
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}
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}
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}
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//////////////////////////////////////////////////
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void HeightmapShape::ProcessMsg(const msgs::Geometry & /*_msg*/)
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{
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gzerr << "TODO: not implement yet.";
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}
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//////////////////////////////////////////////////
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math::Vector2i HeightmapShape::GetVertexCount() const
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{
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return math::Vector2i(this->vertSize, this->vertSize);
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}
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/////////////////////////////////////////////////
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float HeightmapShape::GetHeight(int _x, int _y) const
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{
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int index = _y * this->vertSize + _x;
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if (_x < 0 || _y < 0 || index >= static_cast<int>(this->heights.size()))
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return 0.0;
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return this->heights[index];
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}
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/////////////////////////////////////////////////
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float HeightmapShape::GetMaxHeight() const
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{
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float max = GZ_FLT_MIN;
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for (unsigned int i = 0; i < this->heights.size(); ++i)
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{
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if (this->heights[i] > max)
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max = this->heights[i];
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}
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return max;
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}
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/////////////////////////////////////////////////
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float HeightmapShape::GetMinHeight() const
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{
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float min = GZ_FLT_MAX;
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for (unsigned int i = 0; i < this->heights.size(); ++i)
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{
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if (this->heights[i] < min)
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min = this->heights[i];
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}
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return min;
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}
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//////////////////////////////////////////////////
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common::Image HeightmapShape::GetImage() const
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{
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double height = 0.0;
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unsigned char *imageData = NULL;
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/// \todo Support multiple terrain objects
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double minHeight = this->GetMinHeight();
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double maxHeight = this->GetMaxHeight() - minHeight;
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int size = (this->vertSize+1) / this->subSampling;
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// Create the image data buffer
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imageData = new unsigned char[size * size];
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// Get height data from all vertices
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for (uint16_t y = 0; y < size; ++y)
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{
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for (uint16_t x = 0; x < size; ++x)
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{
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int sx = static_cast<int>(x * this->subSampling);
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int sy;
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if (!this->flipY)
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sy = static_cast<int>(y * this->subSampling);
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else
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sy = static_cast<int>(size - 1 -y) * this->subSampling;
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// Normalize height value
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height = (this->GetHeight(sx, sy) - minHeight) / maxHeight;
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GZ_ASSERT(height <= 1.0, "Normalized terrain height > 1.0");
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GZ_ASSERT(height >= 0.0, "Normalized terrain height < 0.0");
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// Scale height to a value between 0 and 255
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imageData[y * size + x] = static_cast<unsigned char>(height * 255.0);
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}
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}
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common::Image result;
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result.SetFromData(imageData, size, size, common::Image::L_INT8);
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delete [] imageData;
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return result;
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}
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//////////////////////////////////////////////////
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double HeightmapShape::ComputeVolume() const
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{
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return 0;
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}
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