pxmlw6n2f/Gazebo_Distributed_TCP/plugins/PressurePlugin.hh

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/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/*
* Desc: Pressure Sensor Plugin
* Author: Steve Peters
*/
#ifndef _GAZEBO_PRESSURE_PLUGIN_HH_
#define _GAZEBO_PRESSURE_PLUGIN_HH_
#include <string>
#include <boost/unordered_map.hpp>
#include <gazebo/common/Plugin.hh>
#include <gazebo/sensors/sensors.hh>
#include <gazebo/transport/transport.hh>
#include "gazebo/util/system.hh"
namespace gazebo
{
/// \brief A plugin for a tactile pressure sensor.
/// The plugin extends the contact sensor and is currently limited to
/// collision elements with BoxShape geometry. It is assumed that pressure
/// measurement occurs on the largest face of the box. All normal forces on
/// each box shape are summed and divided by the area of the largest face
/// to compute pressure.
class GAZEBO_VISIBLE PressurePlugin : public SensorPlugin
{
/// \brief Constructor.
public: PressurePlugin();
/// \brief Destructor.
public: virtual ~PressurePlugin();
// Documentation inherited.
public: virtual void Load(sensors::SensorPtr _sensor, sdf::ElementPtr _sdf);
// Documentation inherited.
public: virtual void Init();
/// \brief Callback that recieves the contact sensor's update signal.
private: virtual void OnUpdate();
/// \brief Pointer to the contact sensor
private: sensors::ContactSensorPtr parentSensor;
/// \brief Connection that maintains a link between the contact sensor's
/// updated signal and the OnUpdate callback.
private: event::ConnectionPtr updateConnection;
/// \brief Transport node used for publishing tactile messages.
private: transport::NodePtr node;
/// \brief Publisher of tactile messages.
private: transport::PublisherPtr tactilePub;
/// \brief World name.
private: std::string worldName;
/// \brief Parent sensor name.
private: std::string parentSensorName;
/// \brief Parent sensor collision names.
private: boost::unordered_map<std::string, double> collisionNamesToArea;
};
}
#endif