195 lines
8.4 KiB
C++
195 lines
8.4 KiB
C++
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/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _GAZEBO_SENSORS_CONTACTSENSOR_HH_
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#define _GAZEBO_SENSORS_CONTACTSENSOR_HH_
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#include <map>
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#include <string>
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#include <memory>
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#include "gazebo/msgs/msgs.hh"
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#include "gazebo/sensors/Sensor.hh"
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#include "gazebo/physics/Contact.hh"
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#include "gazebo/util/system.hh"
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namespace gazebo
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{
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/// \ingroup gazebo_sensors
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/// \brief Sensors namespace
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namespace sensors
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{
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// Forward declare private data class
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class ContactSensorPrivate;
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/// \addtogroup gazebo_sensors
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/// \{
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/// \class ContactSensor ContactSensor.hh sensors/sensors.hh
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/// \brief Contact sensor. This sensor detects and reports contacts between
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/// objects
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class GAZEBO_VISIBLE ContactSensor: public Sensor
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{
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/// \brief Constructor.
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public: ContactSensor();
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/// \brief Destructor.
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public: virtual ~ContactSensor();
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/// \brief Load the sensor with SDF parameters
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/// \param[in] _sdf SDF Sensor parameters
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/// \param[in] _worldName Name of world to load from
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public: virtual void Load(const std::string &_worldName,
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sdf::ElementPtr _sdf);
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/// \brief Load the sensor with default parameters.
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/// \param[in] _worldName Name of world to load from.
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public: virtual void Load(const std::string &_worldName);
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/// \brief Initialize the sensor.
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public: virtual void Init();
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// Documentation inherited
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protected: virtual bool UpdateImpl(const bool _force);
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/// \brief Finalize the sensor.
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protected: virtual void Fini();
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/// \brief Get the number of collisions that the sensor is observing.
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/// \return Number of collisions.
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public: unsigned int GetCollisionCount() const;
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/// \brief Get a collision name at index _index.
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/// \param[in] _index Index of collision in collection of collisions.
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/// \return name of collision.
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public: std::string GetCollisionName(unsigned int _index) const;
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/// \brief Return the number of contacts for an observed collision.
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/// \param[in] _collisionName The name of the observed collision.
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/// \return The collision contact count.
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public: unsigned int GetCollisionContactCount(
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const std::string &_collisionName) const;
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/// \brief Get all the contacts for the ContactSensor
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/// \return Message that contains contact information between collision
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/// pairs.
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///
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/// During ODEPhysics::UpdateCollisions, all collision pairs in the
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/// world are pushed into a buffer within ContactManager.
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/// Subsequently, World::Update invokes ContactManager::PublishContacts
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/// to publish all contacts generated within a timestep onto
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/// Gazebo topic ~/physics/contacts.
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///
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/// Each ContactSensor subscribes to the Gazebo ~/physics/contacts topic,
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/// retrieves all contact pairs in a time step and filters them wthin
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/// ContactSensor::OnContacts against <collision> body name
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/// specified by the ContactSensor SDF.
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/// All collision pairs between ContactSensor <collision> body and
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/// other bodies in the world are stored in an array inside
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/// contacts.proto.
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///
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/// Within each element of the contact.proto array inside contacts.proto,
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/// list of collisions between collision bodies
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/// (collision1 and collision 2) are stored in an array of
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/// elements, (position, normal, depth, wrench). A timestamp has also
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/// been added (time). Details are described below:
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///
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/// \li string collision1 name of the first collision object.
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/// \li string collision2 name of the second collision object.
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/// \li Vector3d position position of the contact joint in
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/// inertial frame.
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/// \li Vector3d normal normal of the contact joint in
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/// inertial frame.
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/// \li double depth intersection (penetration)
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/// depth of two collision bodies.
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/// \li JointWrench wrench Forces and torques acting on both collision
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/// bodies. See joint_wrench.proto for details.
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/// The forces and torques are applied at the
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/// CG of perspective links for each collision
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/// body, specified in the inertial frame.
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/// \li Time time time at which this contact happened.
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/// \deprecated See Contacts()
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public: msgs::Contacts GetContacts() const GAZEBO_DEPRECATED(7.0);
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/// \brief Get all the contacts for the ContactSensor
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/// \return Message that contains contact information between collision
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/// pairs.
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///
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/// During ODEPhysics::UpdateCollisions, all collision pairs in the
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/// world are pushed into a buffer within ContactManager.
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/// Subsequently, World::Update invokes ContactManager::PublishContacts
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/// to publish all contacts generated within a timestep onto
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/// Gazebo topic ~/physics/contacts.
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///
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/// Each ContactSensor subscribes to the Gazebo ~/physics/contacts topic,
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/// retrieves all contact pairs in a time step and filters them wthin
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/// ContactSensor::OnContacts against <collision> body name
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/// specified by the ContactSensor SDF.
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/// All collision pairs between ContactSensor <collision> body and
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/// other bodies in the world are stored in an array inside
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/// contacts.proto.
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///
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/// Within each element of the contact.proto array inside contacts.proto,
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/// list of collisions between collision bodies
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/// (collision1 and collision 2) are stored in an array of
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/// elements, (position, normal, depth, wrench). A timestamp has also
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/// been added (time). Details are described below:
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///
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/// \li string collision1 name of the first collision object.
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/// \li string collision2 name of the second collision object.
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/// \li Vector3d position position of the contact joint in
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/// inertial frame.
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/// \li Vector3d normal normal of the contact joint in
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/// inertial frame.
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/// \li double depth intersection (penetration)
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/// depth of two collision bodies.
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/// \li JointWrench wrench Forces and torques acting on both collision
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/// bodies. See joint_wrench.proto for details.
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/// The forces and torques are applied at the
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/// CG of perspective links for each collision
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/// body, specified in the inertial frame.
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/// \li Time time time at which this contact happened.
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public: msgs::Contacts Contacts() const;
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/// \brief Gets contacts of a collision
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/// \param[in] _collisionName Name of collision
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/// \return Container of contacts
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/// \deprecated See Contacts(const std::string &_collisionName)
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public: std::map<std::string, physics::Contact> GetContacts(
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const std::string &_collisionName) GAZEBO_DEPRECATED(7.0);
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/// \brief Gets contacts of a collision
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/// \param[in] _collisionName Name of collision
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/// \return Container of contacts
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public: std::map<std::string, physics::Contact> Contacts(
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const std::string &_collisionName) const;
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// Documentation inherited.
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public: virtual bool IsActive() const;
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/// \brief Callback for contact messages from the physics engine.
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private: void OnContacts(ConstContactsPtr &_msg);
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/// \internal
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/// \brief Private data pointer
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private: std::unique_ptr<ContactSensorPrivate> dataPtr;
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};
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/// \}
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}
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}
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#endif
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