pxmlw6n2f/Gazebo_Distributed_MPI/gazebo/math/Vector4.hh

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/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/* Desc: 4 tuple
* Author: Nate Koenig
* Date: 19 Aug 2008
*/
#ifndef _VECTOR4_HH_
#define _VECTOR4_HH_
#include <iostream>
#include <fstream>
#include "gazebo/math/Matrix4.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
namespace math
{
/// \addtogroup gazebo_math
/// \{
/// \class Vector4 Vector4.hh math/gzmath.hh
/// \brief double Generic x, y, z, w vector
class GZ_MATH_VISIBLE Vector4
{
/// \brief Constructor
public: Vector4();
/// \brief Constructor with component values
/// \param[in] _x value along x axis
/// \param[in] _y value along y axis
/// \param[in] _z value along z axis
/// \param[in] _w value along w axis
public: Vector4(const double &_x, const double &_y, const double &_z,
const double &_w);
/// \brief Copy constructor
/// \param[in] _v vector
public: Vector4(const Vector4 &_v);
/// \brief Destructor
public: virtual ~Vector4();
/// \brief Calc distance to the given point
/// \param[in] _pt the point
/// \return the distance
public: double Distance(const Vector4 &_pt) const;
/// \brief Returns the length (magnitude) of the vector
public: double GetLength() const;
/// \brief Return the square of the length (magnitude) of the vector
/// \return the length
public: double GetSquaredLength() const;
/// \brief Normalize the vector length
public: void Normalize();
/// \brief Set the contents of the vector
/// \param[in] _x value along x axis
/// \param[in] _y value along y axis
/// \param[in] _z value along z axis
/// \param[in] _w value along w axis
public: void Set(double _x = 0, double _y = 0 , double _z = 0,
double _w = 0);
/// \brief Assignment operator
/// \param[in] _v the vector
/// \return a reference to this vector
public: Vector4 &operator =(const Vector4 &_v);
/// \brief Assignment operator
/// \param[in] _value
public: Vector4 &operator =(double _value);
/// \brief Addition operator
/// \param[in] _v the vector to add
/// \result a sum vector
public: Vector4 operator+(const Vector4 &_v) const;
/// \brief Addition operator
/// \param[in] _v the vector to add
/// \return this vector
public: const Vector4 &operator+=(const Vector4 &_v);
/// \brief Subtraction operator
/// \param[in] _v the vector to substract
/// \return a vector
public: Vector4 operator-(const Vector4 &_v) const;
/// \brief Subtraction assigment operators
/// \param[in] _v the vector to substract
/// \return this vector
public: const Vector4 &operator-=(const Vector4 &_v);
/// \brief Division assignment operator
/// \remarks Performs element wise division,
/// which has limited use.
/// \param[in] _v the vector to perform element wise division with
/// \return a result vector
public: const Vector4 operator/(const Vector4 &_v) const;
/// \brief Division assignment operator
/// \remarks Performs element wise division,
/// which has limited use.
/// \param[in] _v the vector to perform element wise division with
/// \return this
public: const Vector4 &operator/=(const Vector4 &_v);
/// \brief Division assignment operator
/// \remarks Performs element wise division,
/// which has limited use.
/// \param[in] _pt another vector
/// \return a result vector
public: const Vector4 operator/(double _v) const;
/// \brief Division operator
/// \param[in] _v scaling factor
/// \return a vector
public: const Vector4 &operator/=(double _v);
/// \brief Multiplication operator.
/// \remarks Performs element wise multiplication,
/// which has limited use.
/// \param[in] _pt another vector
/// \return result vector
public: const Vector4 operator*(const Vector4 &_pt) const;
/// \brief Matrix multiplication operator.
/// \param[in] _m matrix
/// \return the vector multiplied by _m
public: const Vector4 operator*(const Matrix4 &_m) const;
/// \brief Multiplication assignment operator
/// \remarks Performs element wise multiplication,
/// which has limited use.
/// \param[in] _pt a vector
/// \return this
public: const Vector4 &operator*=(const Vector4 &_pt);
/// \brief Multiplication operators
/// \param[in] _v scaling factor
/// \return a scaled vector
public: const Vector4 operator*(double _v) const;
/// \brief Multiplication assignment operator
/// \param[in] _v scaling factor
/// \return this
public: const Vector4 &operator*=(double _v);
/// \brief Equal to operator
/// \param[in] _pt the other vector
/// \return true if each component is equal withing a
/// default tolerence (1e-6), false otherwise
public: bool operator ==(const Vector4 &_pt) const;
/// \brief Not equal to operator
/// \param[in] _pt the other vector
/// \return true if each component is equal withing a
/// default tolerence (1e-6), false otherwise
public: bool operator!=(const Vector4 &_pt) const;
/// \brief See if a point is finite (e.g., not nan)
/// \return true if finite, false otherwise
public: bool IsFinite() const;
/// \brief Array subscript operator
/// \param[in] _index
public: double operator[](unsigned int _index) const;
/// X value
public: double x;
/// Y value
public: double y;
/// Z value
public: double z;
/// W value
public: double w;
/// \brief Stream insertion operator
/// \param[in] _out output stream
/// \param[in] _pt Vector4 to output
/// \return The stream
public: friend std::ostream &operator<<(std::ostream &_out,
const gazebo::math::Vector4 &_pt)
{
_out << _pt.x << " " << _pt.y << " " << _pt.z << " " << _pt.w;
return _out;
}
/// \brief Stream extraction operator
/// \param[in] _in input stream
/// \param[in] _pt Vector4 to read values into
/// \return the stream
public: friend std::istream &operator >> (std::istream &_in,
gazebo::math::Vector4 &_pt)
{
// Skip white spaces
_in.setf(std::ios_base::skipws);
_in >> _pt.x >> _pt.y >> _pt.z >> _pt.w;
return _in;
}
};
/// \}
}
}
#endif