modify_1
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85c423e5ea
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@ -1069,7 +1069,7 @@ void World::Update()
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#endif
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#endif
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// std::cout << "===== iterations:\t" << this->dataPtr->iterations << std::endl;
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// std::cout << "===== iterations:\t" << this->dataPtr->iterations << std::endl;
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if (this->dataPtr->iterations == 1000000)
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if (this->dataPtr->iterations == 100000)
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{
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{
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if (this->gazeboLocalID == 0)
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if (this->gazeboLocalID == 0)
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{
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{
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@ -22,14 +22,20 @@
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</scene>
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</scene>
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<!-- For distributed simulation -->
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<!-- For distributed simulation -->
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<distribution flag=1>
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<distribution gazebo_local_ID=0 port=8888 flag=1>
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<gazebo_id num=0 ip="192.168.1.7">
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<gazebo_id num=0 ip="192.168.1.7">
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<model_name>bebop_0</model_name>
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<model_name>bebop_0</model_name>
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<model_name>bebop_1</model_name>
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<model_name>bebop_1</model_name>
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</gazebo_id>
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<gazebo_id num=1 ip="192.168.1.4">
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<model_name>bebop_2</model_name>
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<model_name>bebop_2</model_name>
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<model_name>bebop_3</model_name>
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<model_name>bebop_3</model_name>
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<model_name>bebop_4</model_name>
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</gazebo_id>
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<gazebo_id num=1 ip="192.168.1.8">
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<model_name>bebop_5</model_name>
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<model_name>bebop_6</model_name>
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<model_name>bebop_7</model_name>
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<model_name>bebop_8</model_name>
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<model_name>bebop_9</model_name>
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</gazebo_id>
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</gazebo_id>
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</distribution>
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</distribution>
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@ -26,7 +26,7 @@
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<gazebo_id num=0 ip="192.168.1.7">
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<gazebo_id num=0 ip="192.168.1.7">
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<model_name>bebop_0</model_name>
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<model_name>bebop_0</model_name>
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</gazebo_id>
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</gazebo_id>
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<gazebo_id num=1 ip="192.168.1.7">
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<gazebo_id num=1 ip="192.168.1.8">
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<model_name>bebop_1</model_name>
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<model_name>bebop_1</model_name>
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</gazebo_id>
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</gazebo_id>
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</distribution>
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</distribution>
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@ -0,0 +1,75 @@
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<?xml version="1.0" ?>
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<sdf version="1.4">
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<world name="default">
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<!-- A global light source -->
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<include>
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<uri>model://sun</uri>
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</include>
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<include>
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<uri>model://kunming_airport</uri>
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<pose>0 0 0 0 0 0</pose>
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</include>
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<scene>
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<ambient>0.68 0.68 0.68 1.0</ambient>
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<sky>
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<sunrise/>
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<clouds>
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<speed>0</speed>
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</clouds>
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</sky>
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</scene>
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<!-- For distributed simulation -->
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<distribution gazebo_local_ID=0 port=8888 flag=1>
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<gazebo_id num=0 ip="192.168.1.7">
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<model_name>bebop_0</model_name>
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<model_name>bebop_1</model_name>
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<model_name>bebop_2</model_name>
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<model_name>bebop_3</model_name>
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<model_name>bebop_4</model_name>
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<model_name>bebop_5</model_name>
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<model_name>bebop_6</model_name>
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<model_name>bebop_7</model_name>
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<model_name>bebop_8</model_name>
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<model_name>bebop_9</model_name>
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<model_name>bebop_10</model_name>
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<model_name>bebop_11</model_name>
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<model_name>bebop_12</model_name>
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<model_name>bebop_13</model_name>
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<model_name>bebop_14</model_name>
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</gazebo_id>
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<gazebo_id num=1 ip="192.168.1.8">
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<model_name>bebop_15</model_name>
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<model_name>bebop_16</model_name>
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<model_name>bebop_17</model_name>
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<model_name>bebop_18</model_name>
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<model_name>bebop_19</model_name>
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<model_name>bebop_20</model_name>
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<model_name>bebop_21</model_name>
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<model_name>bebop_22</model_name>
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<model_name>bebop_23</model_name>
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<model_name>bebop_24</model_name>
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<model_name>bebop_25</model_name>
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<model_name>bebop_26</model_name>
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<model_name>bebop_27</model_name>
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<model_name>bebop_28</model_name>
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<model_name>bebop_29</model_name>
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</gazebo_id>
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</distribution>
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<physics type="ode" name="ode">
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<real_time_update_rate>0</real_time_update_rate>
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<max_step_size>0.001</max_step_size>
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<real_time_factor>0</real_time_factor>
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<!-- <ode>
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<solver>
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<thread_position_correction>0</thread_position_correction>
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<island_threads>8</island_threads>
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</solver>
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</ode> -->
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</physics>
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</world>
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</sdf>
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@ -0,0 +1,81 @@
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<?xml version="1.0" ?>
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<sdf version="1.4">
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<world name="default">
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<!-- A global light source -->
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<include>
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<uri>model://sun</uri>
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</include>
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<include>
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<uri>model://kunming_airport</uri>
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<pose>0 0 0 0 0 0</pose>
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</include>
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<scene>
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<ambient>0.68 0.68 0.68 1.0</ambient>
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<sky>
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<sunrise/>
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<clouds>
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<speed>0</speed>
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</clouds>
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</sky>
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</scene>
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<!-- For distributed simulation -->
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<distribution gazebo_local_ID=0 port=8888 flag=1>
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<gazebo_id num=0 ip="192.168.1.7">
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<model_name>bebop_0</model_name>
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<model_name>bebop_1</model_name>
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</gazebo_id>
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<gazebo_id num=1 ip="192.168.1.8">
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<model_name>bebop_2</model_name>
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<model_name>bebop_3</model_name>
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</gazebo_id>
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</distribution>
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<physics type="ode" name="ode">
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<real_time_update_rate>0</real_time_update_rate>
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<max_step_size>0.001</max_step_size>
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<real_time_factor>0</real_time_factor>
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<!-- <ode>
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<solver>
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<thread_position_correction>0</thread_position_correction>
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<island_threads>8</island_threads>
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</solver>
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</ode> -->
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</physics>
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<model name="bebop_0">
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<pose>0 5 0.186 0 0 0</pose>
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<include>
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<uri>model://quadrotor</uri>
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</include>
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<plugin name="takeoff" filename="/home/zhangshuai/gazebo_plugin_tutorial/takeoff/build/libtakeoff.so"/>
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</model>
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<model name="bebop_1">
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<pose>0 -5 0.186 0 0 0</pose>
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<include>
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<uri>model://quadrotor</uri>
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</include>
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<plugin name="takeoff" filename="/home/zhangshuai/gazebo_plugin_tutorial/takeoff/build/libtakeoff.so"/>
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</model>
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<model name="bebop_2">
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<pose>5 0 0.186 0 0 0</pose>
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<include>
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<uri>model://quadrotor</uri>
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</include>
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<plugin name="takeoff" filename="/home/zhangshuai/gazebo_plugin_tutorial/takeoff/build/libtakeoff.so"/>
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</model>
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<model name="bebop_3">
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<pose>-5 0 0.186 0 0 0</pose>
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<include>
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<uri>model://quadrotor</uri>
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</include>
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<plugin name="takeoff" filename="/home/zhangshuai/gazebo_plugin_tutorial/takeoff/build/libtakeoff.so"/>
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</model>
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</world>
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</sdf>
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@ -1,47 +0,0 @@
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<?xml version="1.0" ?>
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<sdf version="1.4">
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<world name="default">
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<!-- A global light source -->
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<include>
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<uri>model://sun</uri>
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</include>
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<include>
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<uri>model://kunming_airport</uri>
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<pose>0 0 0 0 0 0</pose>
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</include>
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<scene>
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<ambient>0.68 0.68 0.68 1.0</ambient>
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<sky>
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<sunrise/>
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<clouds>
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<speed>0</speed>
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</clouds>
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</sky>
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</scene>
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<!-- For distributed simulation -->
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<distribution flag=1>
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<gazebo_id num=0>
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<model_name>bebop_0</model_name>
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</gazebo_id>
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<gazebo_id num=1>
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<model_name>bebop_1</model_name>
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</gazebo_id>
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</distribution>
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<physics type="ode" name="ode">
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<real_time_update_rate>0</real_time_update_rate>
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<max_step_size>0.001</max_step_size>
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<real_time_factor>0</real_time_factor>
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<!-- <ode>
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<solver>
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<thread_position_correction>0</thread_position_correction>
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<island_threads>8</island_threads>
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</solver>
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</ode> -->
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</physics>
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</world>
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</sdf>
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