/* * Copyright (C) 2012 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef _SERVER_HH_ #define _SERVER_HH_ #include #include #include #include "gazebo/msgs/msgs.hh" #include "gazebo/transport/TransportTypes.hh" #include "gazebo/common/CommonTypes.hh" #include "gazebo/util/system.hh" namespace gazebo { class Master; // forward declaration of private class struct ServerPrivate; /// \class Master Master.hh gazebo_core.hh /// \brief Base class for simulation server that handles commandline options, /// starts a Master, runs World update and sensor generation loops. class GAZEBO_VISIBLE Server { /// \brief Constructor. public: Server(); /// \brief Destructor. public: virtual ~Server(); /// \brief Output help about gzserver. public: void PrintUsage(); /// \brief Parse command line arguments. /// \param[in] _argc Number of arguments. /// \param[in] _argv Array of argument values. /// \return True on success. public: bool ParseArgs(int _argc, char **_argv); /// \brief Preload the server. /// \return True if load was successful. public: bool PreLoad(); /// \brief Load a world file and optionally override physics engine type. /// \param[in] _filename Name of the world file to load. /// \param[in] _physics Physics engine type (ode|bullet|dart|simbody). /// \return True on success. public: bool LoadFile(const std::string &_filename="worlds/empty.world", const std::string &_physics=""); /// \brief Load the Server from an SDF string. /// \param[in] _sdfString SDF string from which to load a World. /// \return True on success. public: bool LoadString(const std::string &_sdfString); /// \brief Run the Server. public: void Run(); /// \brief Stop the Server. public: void Stop(); /// \brief Finalize the Server. public: void Fini(); /// \brief Set the parameters. /// \param[in] _params Map of string parameters public: void SetParams(const common::StrStr_M &_params); /// \brief Get whether the Server has been initialized. /// \return True if initialized. public: bool GetInitialized() const; /// \brief Load implementation. /// \param[in] _elem Description of the world to load. /// \param[in] _physics Physics engine type (ode|bullet|dart|simbody). private: bool LoadImpl(sdf::ElementPtr _elem, const std::string &_physics=""); /// \brief SIGINT handler /// \param[in] _v Unused. private: static void SigInt(int _v); /// \brief Process all command line parameters. private: void ProcessParams(); /// \brief Receive a control message, and push it onto a queue. /// \param[in] _msg Message that is received. private: void OnControl(ConstServerControlPtr &_msg); /// \brief Open a new world. /// \param[in] _filename Name and path of the world to open. /// \return True on success. private: bool OpenWorld(const std::string &_filename); /// \brief Handle all control messages. private: void ProcessControlMsgs(); /// \internal /// \brief Pointer to private data. private: std::unique_ptr dataPtr; }; } #endif