/* * Copyright (C) 2012 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef _GAZEBO_AUDIO_DECODER_HH_ #define _GAZEBO_AUDIO_DECODER_HH_ #include #include #include "gazebo/util/system.hh" struct AVFormatContext; struct AVCodecContext; struct AVCodec; namespace gazebo { namespace common { /// \addtogroup gazebo_common Common /// \brief Classes and functions used by multiple modules. /// \{ /// \class AudioDecoder AudioDecoder.hh common/common.hh /// \brief An audio decoder based on FFMPEG. class GZ_COMMON_VISIBLE AudioDecoder { /// \brief Constructor. public: AudioDecoder(); /// \brief Destructor. public: virtual ~AudioDecoder(); /// \brief Set the file to decode. /// \param[in] _filename Path to an audio file. /// \return True if the file was successfull opened. public: bool SetFile(const std::string &_filename); /// \brief Get the audio filename that was set. /// \return The name of the set audio file. /// \sa AudioDecoder::SetFile public: std::string GetFile() const; /// \brief Decode the loaded audio file. /// \sa AudioDecoder::SetFile /// \param[out] _outBuffer Buffer that holds the decoded audio data. /// \param[out] _outBufferSize Size of the _outBuffer. /// \return True if decoding was succesful. public: bool Decode(uint8_t **_outBuffer, unsigned int *_outBufferSize); /// \brief Get the sample rate from the latest decoded file. /// \return Integer sample rate, such as 44100. public: int GetSampleRate(); /// \brief Free audio object, close files, streams. private: void Cleanup(); /// \brief libav Format I/O context. private: AVFormatContext *formatCtx; /// \brief libav main external API structure. private: AVCodecContext *codecCtx; /// \brief libavcodec audio codec. private: AVCodec *codec; /// \brief Index of the audio stream. private: int audioStream; /// \brief True when initialized. We just want to initialize once.. private: static bool initialized; /// \brief Audio file to decode. private: std::string filename; }; /// \} } } #endif