/* * Copyright (C) 2014 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef _GAZEBO_GTSMESHUTILS_HH_ #define _GAZEBO_GTSMESHUTILS_HH_ #include #include #include "gazebo/common/Mesh.hh" #include "gazebo/math/Vector2d.hh" #include "gazebo/math/Vector2i.hh" struct _GtsSurface; typedef _GtsSurface GtsSurface; namespace gazebo { namespace common { class Mesh; /// \addtogroup gazebo_common Common /// \{ /// \class GTSMeshUtils GTSMeshUtils.hh common/common.hh /// \brief Creates GTS utilities for meshes class GZ_COMMON_VISIBLE GTSMeshUtils { /// \brief Perform delaunay triangulation on input vertices. /// \param[in] _vertices A list of all vertices /// \param[in] _edges A list of edges. Each edge is made of 2 vertex /// indices from _vertices /// \param[out] _submesh A submesh that will be populated with the /// resulting triangles. /// \return True on success. public: static bool DelaunayTriangulation( const std::vector &_vertices, const std::vector &_edges, SubMesh *_submesh); /// \brief Perform delaunay triangulation on input vertices. /// \param[in] _vertices A list of all vertices /// \param[in] _edges A list of edges. Each edge is made of 2 vertex /// indices from _vertices /// \return Triangulated GTS surface. private: static GtsSurface *DelaunayTriangulation( const std::vector &_vertices, const std::vector &_edges); }; } } #endif