/* * Copyright (C) 2012 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef _KEYFRAME_HH_ #define _KEYFRAME_HH_ #include #include #include "gazebo/common/CommonTypes.hh" #include "gazebo/math/Vector3.hh" #include "gazebo/math/Quaternion.hh" #include "gazebo/util/system.hh" namespace gazebo { namespace common { /// \addtogroup gazebo_common Common /// \{ /// \class KeyFrame KeyFrame.hh common/common.hh /// \brief A key frame in an animation class GZ_COMMON_VISIBLE KeyFrame { /// \brief Constructor /// \param[in] _time Time of the keyframe in seconds public: KeyFrame(double _time); /// \brief Destructor public: virtual ~KeyFrame(); /// \brief Get the time of the keyframe /// \return the time public: double GetTime() const; /// \brief time of key frame protected: double time; }; /// \brief A keyframe for a PoseAnimation class GZ_COMMON_VISIBLE PoseKeyFrame : public KeyFrame { /// \brief Constructor /// \param[in] _time of the keyframe public: PoseKeyFrame(double _time); /// \brief Destructor public: virtual ~PoseKeyFrame(); /// \brief Set the translation for the keyframe /// \param[in] _trans Translation amount public: void Translation(const ignition::math::Vector3d &_trans); /// \brief Get the translation of the keyframe /// \return The translation amount public: ignition::math::Vector3d Translation() const; /// \brief Set the rotation for the keyframe /// \param[in] _rot Rotation amount public: void Rotation(const ignition::math::Quaterniond &_rot); /// \brief Get the rotation of the keyframe /// \return The rotation amount public: ignition::math::Quaterniond Rotation() const; /// \brief the translation vector protected: ignition::math::Vector3d translate; /// \brief the rotation quaternion protected: ignition::math::Quaterniond rotate; }; /// \brief A keyframe for a NumericAnimation class GZ_COMMON_VISIBLE NumericKeyFrame : public KeyFrame { /// \brief Constructor /// \param[in] _time Time of the keyframe public: NumericKeyFrame(double _time); /// \brief Destructor public: virtual ~NumericKeyFrame(); /// \brief Set the value of the keyframe /// \param[in] _value The new value public: void SetValue(const double &_value); /// \brief Get the value of the keyframe /// \return the value of the keyframe public: const double &GetValue() const; /// \brief numeric value protected: double value; }; /// \} } } #endif