/* * Copyright (C) 2012 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef _GAZEBO_GUI_TERRAINEDITOR_HH_ #define _GAZEBO_GUI_TERRAINEDITOR_HH_ #include #include "gazebo/gui/qt.h" #include "gazebo/gui/Editor.hh" #include "gazebo/util/system.hh" namespace gazebo { namespace gui { class TerrainEditorPrivate; /// \class TerrainEditor TerrainEditor.hh gui/gui.hh /// \brief Interface to the terrain editor. class GZ_GUI_VISIBLE TerrainEditor : public Editor { Q_OBJECT /// \brief Constuctor. /// \param[in] _mainWindow Pointer to the mainwindow. public: TerrainEditor(MainWindow *_mainWindow); /// \brief Destuctor. public: virtual ~TerrainEditor(); /// \brief QT callback when entering building edit mode /// \param[in] _checked True if the menu item is checked private slots: void OnEdit(bool _checked); /// \internal /// \brief Pointer to private data. private: std::unique_ptr dataPtr; }; } } #endif