/* * Copyright (C) 2014 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef _GAZEBO_DARTMULTIRAYSHAPE_HH_ #define _GAZEBO_DARTMULTIRAYSHAPE_HH_ #include "gazebo/physics/MultiRayShape.hh" #include "gazebo/physics/dart/DARTTypes.hh" #include "gazebo/util/system.hh" namespace gazebo { namespace physics { /// \addtogroup gazebo_physics_dart /// \{ /// Forward declare private data class class DARTMultiRayShapePrivate; /// \brief DART specific version of MultiRayShape class GZ_PHYSICS_VISIBLE DARTMultiRayShape : public MultiRayShape { /// \brief Constructor. /// \param[in] _parent Parent Collision. public: explicit DARTMultiRayShape(CollisionPtr _parent); /// \brief Destructor. public: virtual ~DARTMultiRayShape(); // Documentation inherited. public: virtual void UpdateRays(); /// \brief Add a ray to the collision. /// \param[in] _start Start location of the ray. /// \param[in] _end End location of the ray. protected: void AddRay(const math::Vector3 &_start, const math::Vector3 &_end); /// \internal /// \brief Pointer to private data private: DARTMultiRayShapePrivate *dataPtr; }; /// \} } } #endif