/* * Copyright (C) 2014 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include "gazebo/common/Assert.hh" #include "gazebo/physics/World.hh" #include "gazebo/physics/Link.hh" #include "gazebo/physics/dart/DARTPhysics.hh" #include "gazebo/physics/dart/DARTTypes.hh" #include "gazebo/physics/dart/DARTLink.hh" #include "gazebo/physics/dart/DARTCollision.hh" #include "gazebo/physics/dart/DARTRayShape.hh" #include "gazebo/physics/dart/DARTRayShapePrivate.hh" using namespace gazebo; using namespace physics; ////////////////////////////////////////////////// DARTRayShape::DARTRayShape(PhysicsEnginePtr _physicsEngine) : RayShape(_physicsEngine), dataPtr(new DARTRayShapePrivate()) { this->SetName("DART_ray_shape"); } ////////////////////////////////////////////////// DARTRayShape::DARTRayShape(CollisionPtr _parent) : RayShape(_parent), dataPtr(new DARTRayShapePrivate()) { this->SetName("DART_ray_shape"); } ////////////////////////////////////////////////// DARTRayShape::~DARTRayShape() { } ////////////////////////////////////////////////// void DARTRayShape::Update() { // Not implemented yet, please see issue #911 } ////////////////////////////////////////////////// void DARTRayShape::GetIntersection(double &_dist, std::string &_entity) { _dist = 0; _entity = ""; // Not implemented yet, please see issue #911 } ////////////////////////////////////////////////// void DARTRayShape::SetPoints(const math::Vector3& _posStart, const math::Vector3& _posEnd) { RayShape::SetPoints(_posStart, _posEnd); // Not implemented yet, please see issue #911 }