/* * Copyright (C) 2012 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include "gazebo/physics/simbody/SimbodyPlaneShape.hh" #include "gazebo/physics/simbody/SimbodyTypes.hh" #include "gazebo/physics/simbody/SimbodyCollision.hh" using namespace gazebo; using namespace physics; ///////////////////////////////////////////////// SimbodyPlaneShape::SimbodyPlaneShape(CollisionPtr _parent) : PlaneShape(_parent) { } ///////////////////////////////////////////////// SimbodyPlaneShape::~SimbodyPlaneShape() { } ///////////////////////////////////////////////// void SimbodyPlaneShape::SetAltitude(const math::Vector3 &_pos) { PlaneShape::SetAltitude(_pos); } ///////////////////////////////////////////////// void SimbodyPlaneShape::CreatePlane() { PlaneShape::CreatePlane(); SimbodyCollisionPtr bParent; bParent = boost::dynamic_pointer_cast( this->collisionParent); math::Vector3 n = this->GetNormal(); // set collision shape }