/* * Copyright (C) 2012 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include "gazebo/rendering/Conversions.hh" using namespace gazebo; using namespace rendering; ////////////////////////////////////////////////// Ogre::ColourValue Conversions::Convert(const common::Color &_color) { return Ogre::ColourValue(_color.r, _color.g, _color.b, _color.a); } ////////////////////////////////////////////////// common::Color Conversions::Convert(const Ogre::ColourValue &_clr) { return common::Color(_clr.r, _clr.g, _clr.b, _clr.a); } ////////////////////////////////////////////////// Ogre::Vector3 Conversions::Convert(const math::Vector3 &_v) { return Ogre::Vector3(_v.x, _v.y, _v.z); } ////////////////////////////////////////////////// math::Vector3 Conversions::Convert(const Ogre::Vector3 &_v) { return math::Vector3(_v.x, _v.y, _v.z); } ////////////////////////////////////////////////// ignition::math::Vector3d Conversions::ConvertIgn(const Ogre::Vector3 &_v) { return ignition::math::Vector3d(_v.x, _v.y, _v.z); } ////////////////////////////////////////////////// Ogre::Vector3 Conversions::Convert(const ignition::math::Vector3d &_v) { return Ogre::Vector3(_v.X(), _v.Y(), _v.Z()); } ////////////////////////////////////////////////// Ogre::Quaternion Conversions::Convert(const math::Quaternion &_v) { return Ogre::Quaternion(_v.w, _v.x, _v.y, _v.z); } ////////////////////////////////////////////////// math::Quaternion Conversions::Convert(const Ogre::Quaternion &_v) { return math::Quaternion(_v.w, _v.x, _v.y, _v.z); } ////////////////////////////////////////////////// ignition::math::Quaterniond Conversions::ConvertIgn(const Ogre::Quaternion &_v) { return ignition::math::Quaterniond(_v.w, _v.x, _v.y, _v.z); } ////////////////////////////////////////////////// Ogre::Quaternion Conversions::Convert(const ignition::math::Quaterniond &_q) { return Ogre::Quaternion(_q.W(), _q.X(), _q.Y(), _q.Z()); } ////////////////////////////////////////////////// ignition::math::Matrix4d Conversions::ConvertIgn(const Ogre::Matrix4 &_m) { return ignition::math::Matrix4d(_m[0][0], _m[0][1], _m[0][2], _m[0][3], _m[1][0], _m[1][1], _m[1][2], _m[1][3], _m[2][0], _m[2][1], _m[2][2], _m[2][3], _m[3][0], _m[3][1], _m[3][2], _m[3][3]); } ////////////////////////////////////////////////// Ogre::Matrix4 Conversions::Convert(const ignition::math::Matrix4d &_m) { return Ogre::Matrix4(_m(0, 0), _m(0, 1), _m(0, 2), _m(0, 3), _m(1, 0), _m(1, 1), _m(1, 2), _m(1, 3), _m(2, 0), _m(2, 1), _m(2, 2), _m(2, 3), _m(3, 0), _m(3, 1), _m(3, 2), _m(3, 3)); } ////////////////////////////////////////////////// ReferenceFrame Conversions::Convert(const Ogre::Node::TransformSpace &_ts) { switch (_ts) { case Ogre::Node::TS_LOCAL: return RF_LOCAL; case Ogre::Node::TS_PARENT: return RF_PARENT; case Ogre::Node::TS_WORLD: return RF_WORLD; default: return RF_LOCAL; } } ////////////////////////////////////////////////// Ogre::Node::TransformSpace Conversions::Convert(const ReferenceFrame &_rf) { switch (_rf) { case RF_LOCAL: return Ogre::Node::TS_LOCAL; case RF_PARENT: return Ogre::Node::TS_PARENT; case RF_WORLD: return Ogre::Node::TS_WORLD; default: return Ogre::Node::TS_LOCAL; } }