/* * Copyright (C) 2012 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include #include #include #include "gazebo/rendering/ogre_gazebo.h" #include "gazebo/common/Console.hh" #include "gazebo/common/Exception.hh" #include "gazebo/rendering/DynamicLines.hh" using namespace gazebo; using namespace rendering; enum {POSITION_BINDING, TEXCOORD_BINDING}; ///////////////////////////////////////////////// DynamicLines::DynamicLines(RenderOpType opType) { this->Init(opType, false); this->setCastShadows(false); this->dirty = true; } ///////////////////////////////////////////////// DynamicLines::~DynamicLines() { } ///////////////////////////////////////////////// std::string DynamicLines::GetMovableType() { return "gazebo::dynamiclines"; } ///////////////////////////////////////////////// const Ogre::String &DynamicLines::getMovableType() const { static Ogre::String moveType = DynamicLines::GetMovableType(); return moveType; } ///////////////////////////////////////////////// void DynamicLines::AddPoint(const math::Vector3 &_pt, const common::Color &_color) { this->AddPoint(_pt.Ign(), _color); } ///////////////////////////////////////////////// void DynamicLines::AddPoint(const ignition::math::Vector3d &_pt, const common::Color &_color) { this->points.push_back(_pt); this->colors.push_back(_color); this->dirty = true; } ///////////////////////////////////////////////// void DynamicLines::AddPoint(double _x, double _y, double _z, const common::Color &_color) { this->AddPoint(ignition::math::Vector3d(_x, _y, _z), _color); } ///////////////////////////////////////////////// void DynamicLines::SetPoint(unsigned int _index, const math::Vector3 &_value) { this->SetPoint(_index, _value.Ign()); } ///////////////////////////////////////////////// void DynamicLines::SetPoint(const unsigned int _index, const ignition::math::Vector3d &_value) { if (_index >= this->points.size()) { gzerr << "Point index[" << _index << "] is out of bounds[0-" << this->points.size()-1 << "]\n"; return; } this->points[_index] = _value; this->dirty = true; } ///////////////////////////////////////////////// void DynamicLines::SetColor(unsigned int _index, const common::Color &_color) { this->colors[_index] = _color; this->dirty = true; } ///////////////////////////////////////////////// math::Vector3 DynamicLines::GetPoint(unsigned int _index) const { if (_index >= this->points.size()) gzthrow("Point index is out of bounds"); return this->points[_index]; } ///////////////////////////////////////////////// ignition::math::Vector3d DynamicLines::Point( const unsigned int _index) const { if (_index >= this->points.size()) { gzerr << "Point index[" << _index << "] is out of bounds[0-" << this->points.size()-1 << "]\n"; return ignition::math::Vector3d(IGN_DBL_INF, IGN_DBL_INF, IGN_DBL_INF); } return this->points[_index]; } ///////////////////////////////////////////////// unsigned int DynamicLines::GetPointCount() const { return this->points.size(); } ///////////////////////////////////////////////// void DynamicLines::Clear() { this->points.clear(); this->dirty = true; } ///////////////////////////////////////////////// void DynamicLines::Update() { if (this->dirty && this->points.size() > 1) this->FillHardwareBuffers(); } ///////////////////////////////////////////////// void DynamicLines::CreateVertexDeclaration() { Ogre::VertexDeclaration *decl = this->mRenderOp.vertexData->vertexDeclaration; decl->addElement(POSITION_BINDING, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION); decl->addElement(1, 0, Ogre::VET_COLOUR, Ogre::VES_DIFFUSE); } ///////////////////////////////////////////////// void DynamicLines::FillHardwareBuffers() { int size = this->points.size(); this->PrepareHardwareBuffers(size, 0); if (!size) { this->mBox.setExtents(Ogre::Vector3::ZERO, Ogre::Vector3::ZERO); this->dirty = false; } Ogre::HardwareVertexBufferSharedPtr vbuf = this->mRenderOp.vertexData->vertexBufferBinding->getBuffer(0); Ogre::Real *prPos = static_cast(vbuf->lock(Ogre::HardwareBuffer::HBL_NORMAL)); { for (int i = 0; i < size; i++) { *prPos++ = this->points[i].X(); *prPos++ = this->points[i].Y(); *prPos++ = this->points[i].Z(); this->mBox.merge(Conversions::Convert(this->points[i])); } } vbuf->unlock(); // Update the colors Ogre::HardwareVertexBufferSharedPtr cbuf = this->mRenderOp.vertexData->vertexBufferBinding->getBuffer(1); Ogre::RGBA *colorArrayBuffer = static_cast(cbuf->lock(Ogre::HardwareBuffer::HBL_DISCARD)); Ogre::RenderSystem *renderSystemForVertex = Ogre::Root::getSingleton().getRenderSystem(); for (int i = 0; i < size; ++i) { Ogre::ColourValue color = Conversions::Convert(this->colors[i]); renderSystemForVertex->convertColourValue(color, &colorArrayBuffer[i]); } cbuf->unlock(); // need to update after mBox change, otherwise the lines goes in and out // of scope based on old mBox this->getParentSceneNode()->needUpdate(); this->dirty = false; }