/* * Copyright (C) 2015 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef _GAZEBO_INERTIAVISUAL_HH_ #define _GAZEBO_INERTIAVISUAL_HH_ #include #include "gazebo/math/Pose.hh" #include "gazebo/rendering/Visual.hh" namespace gazebo { namespace rendering { /// \addtogroup gazebo_rendering Rendering /// \{ /// \class InertiaVisual InertiaVisual.hh rendering/rendering.hh /// \brief Basic Inertia visualization class GZ_RENDERING_VISIBLE InertiaVisual : public Visual { /// \brief Constructor /// \param[in] _name Name of the Visual /// \param[in] _vis Parent Visual public: InertiaVisual(const std::string &_name, VisualPtr _vis); /// \brief Destructor public: ~InertiaVisual(); // Inherited from parent class public: virtual void Fini(); /// \brief Load the Visual from an SDF pointer /// \param[in] _elem SDF Element pointer public: virtual void Load(sdf::ElementPtr _elem); using Visual::Load; /// \brief Load from a message /// \param[in] _msg Pointer to the message public: virtual void Load(ConstLinkPtr &_msg); /// \brief Load based on a math::Pose /// \param[in] _pose Pose of the Inertia visual /// \param[in] _scale Scale factor for the box visual. private: void Load(const math::Pose &_pose, const math::Vector3 &_scale = math::Vector3(0.02, 0.02, 0.02)); /// \brief Destroy all the movable objects attached to a scene node. /// \param[in] _sceneNode Pointer to the scene node to process. private: void DestroyAllAttachedMovableObjects( Ogre::SceneNode *_sceneNode); }; /// \} } } #endif