/* * Copyright (C) 2012 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef _RENDERING_MATERIAL_HH_ #define _RENDERING_MATERIAL_HH_ #include #include "gazebo/common/Material.hh" #include "gazebo/util/system.hh" /// \cond namespace gazebo { namespace rendering { /// \class Material Material.hh rendering/rendering.hh /// \brief An internal class used by Visuals to add materials to Ogre. class GZ_RENDERING_VISIBLE Material { /// \brief Create all the default materials public: static void CreateMaterials(); /// \brief Update the Ogre materials from a Gazebo material. /// \param[in] _mat The Gazebo material to add to the Ogre system. public: static void Update(const gazebo::common::Material *_mat); /// \brief Get the color of the material. /// \param[in] _materialName Name of the material. /// \param[out] _ambient Ambient color of the material. /// \param[out] _diffuse Diffuse color of the material. /// \param[out] _specular Specular color of the material. /// \param[out] _emissive Emissive color of the material. /// \return True if the material found, false otherwise. public: static bool GetMaterialAsColor(const std::string &_materialName, common::Color &_ambient, common::Color &_diffuse, common::Color &_specular, common::Color &_emissive); }; } } /// \endcond #endif