/* * Copyright (C) 2017 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include #include "gazebo/rendering/Scene.hh" #include "gazebo/rendering/RTShaderSystem.hh" #include "gazebo/test/ServerFixture.hh" using namespace gazebo; class RTShaderSystem_TEST : public RenderingFixture { }; ///////////////////////////////////////////////// TEST_F(RTShaderSystem_TEST, Shadows) { Load("worlds/shapes.world"); // Get the scene gazebo::rendering::ScenePtr scene = gazebo::rendering::get_scene(); ASSERT_TRUE(scene != nullptr); scene->SetShadowsEnabled(true); EXPECT_TRUE(scene->ShadowsEnabled()); rendering::RTShaderSystem *shaderSys = rendering::RTShaderSystem::Instance(); shaderSys->SetShadowTextureSize(128u); EXPECT_EQ(128u, shaderSys->ShadowTextureSize()); shaderSys->SetShadowClipDist(0.3, 105); EXPECT_DOUBLE_EQ(0.3, shaderSys->ShadowNearClip()); EXPECT_DOUBLE_EQ(105, shaderSys->ShadowFarClip()); shaderSys->SetShadowSplitLambda(1.2); EXPECT_DOUBLE_EQ(1.2, shaderSys->ShadowSplitLambda()); shaderSys->SetShadowSplitPadding(4.8); EXPECT_DOUBLE_EQ(4.8, shaderSys->ShadowSplitPadding()); } ///////////////////////////////////////////////// int main(int argc, char **argv) { ::testing::InitGoogleTest(&argc, argv); return RUN_ALL_TESTS(); }