/* * Copyright (C) 2014 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef _GAZEBO_RAYQUERY_HH_ #define _GAZEBO_RAYQUERY_HH_ #include #include "gazebo/math/Vector3.hh" #include "gazebo/rendering/RenderTypes.hh" #include "gazebo/rendering/ogre_gazebo.h" #include "gazebo/util/system.hh" namespace gazebo { /// \ingroup gazebo_rendering /// \brief Rendering namespace namespace rendering { class RayQueryPrivate; /// \addtogroup gazebo_rendering /// \{ /// \class RayQuery RayQuery.hh rendering/rendering.hh /// \brief A Ray Query class used for retrieving mesh data of a visual, /// adapted from Ogre3D wiki. class GZ_RENDERING_VISIBLE RayQuery { /// \brief Constructor /// \param[in] _camera Pointer to camera used for ray casting. public: RayQuery(CameraPtr _camera); /// \brief Destructor public: ~RayQuery(); /// \brief Select a triangle on mesh given screen coordinates /// \param[in] _x X position on screen in pixels. /// \param[in] _y Y position on screen in pixels. /// \param[in] _visual Visual containing the mesh to be selected. /// \param[out] _intersect Intersection point. /// \param[out] _vertices Vertices of the selected triangle on the mesh. /// \return True if the ray intersects with a triangle on the mesh, /// false otherwise public: bool SelectMeshTriangle(int _x, int _y, VisualPtr _visual, math::Vector3 &_intersect, std::vector &_vertices); /// \brief Helper method to recursively find all visuals that have a mesh. /// \param[in] _visual Parent visual to be traversed. /// \param[out] _visuals A list of visuals with mesh. private: void GetMeshVisuals(rendering::VisualPtr _visual, std::vector &_visuals); /// \internal /// \brief Pointer to private data. private: RayQueryPrivate *dataPtr; }; /// \} } } #endif