/* * Copyright (C) 2015 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef _GAZEBO_RENDERING_RENDERENGINE_PRIVATE_HH_ #define _GAZEBO_RENDERING_RENDERENGINE_PRIVATE_HH_ #include #include "gazebo/common/CommonTypes.hh" #include "gazebo/transport/TransportTypes.hh" #include "gazebo/rendering/ogre_gazebo.h" #include "gazebo/rendering/RenderTypes.hh" #include "gazebo/rendering/RenderEngine.hh" namespace Ogre { class Root; class LogManager; class OverlaySystem; } namespace gazebo { namespace rendering { /// \internal /// \brief Private data for the RenderEngine class class RenderEnginePrivate { /// \brief Pointer to ogre root. public: Ogre::Root *root; /// \brief All of the scenes public: std::vector scenes; /// \brief Pointer the log manager public: Ogre::LogManager *logManager; /// \brief True if the GUI is enabled. public: bool headless; /// \brief True if initialized. public: bool initialized; /// \brief All the event connections. public: std::vector connections; /// \brief The type of render path used. public: RenderEngine::RenderPathType renderPathType; /// \brief Pointer to the window manager. public: WindowManagerPtr windowManager; /// \brief A list of supported fsaa levels public: std::vector fsaaLevels; #if OGRE_VERSION_MAJOR > 1 || OGRE_VERSION_MINOR >= 9 /// \brief Ogre overlay system needed for initialization of Ogre public: Ogre::OverlaySystem *overlaySystem; #endif }; } } #endif