/* * Copyright (C) 2012 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef _MERGE_CP_HH_ #define _MERGE_CP_HH_ #include #include #include "gazebo/util/system.hh" namespace gazebo { namespace rendering { /// The render operation that will be called each frame in the custom // composition pass. This is the class that will send the actual render // calls of the spheres (point lights), cones (spotlights) and quads // (directional lights) after the GBuffer has been constructed class GZ_RENDERING_VISIBLE MergeRenderOperation : public Ogre::CompositorInstance::RenderSystemOperation { public: MergeRenderOperation(Ogre::CompositorInstance *_instance, const Ogre::CompositionPass *_pass); /// @copydoc CompositorInstance::RenderSystemOperation::execute public: virtual void execute(Ogre::SceneManager *_sm, Ogre::RenderSystem *_rs); public: virtual ~MergeRenderOperation(); }; /// The custom composition pass that is used for rendering the light /// geometry. This class needs to be registered with the CompositorManager class GZ_RENDERING_VISIBLE MergeCompositionPass : public Ogre::CustomCompositionPass { /// @copydoc CustomCompositionPass::createOperation public: virtual Ogre::CompositorInstance::RenderSystemOperation * CreateOperation(Ogre::CompositorInstance *_instance, const Ogre::CompositionPass *_pass) { return OGRE_NEW MergeRenderOperation(instance, pass); } protected: virtual ~MergeCompositionPass() {} }; } } #endif