/* * Copyright (C) 2012 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef _GAZEBO_SENSORSIFACE_HH_ #define _GAZEBO_SENSORSIFACE_HH_ #include #include #include "gazebo/common/CommonTypes.hh" #include "gazebo/sensors/SensorTypes.hh" #include "gazebo/util/system.hh" namespace gazebo { namespace sensors { /// \addtogroup gazebo_sensors /// \{ /// \brief Load the sensor library. /// \return True if successfully loaded, false if not. GAZEBO_VISIBLE bool load(); /// \brief Create a sensor using SDF. /// \param[in] _elem The SDF element that describes the sensor. /// \param[in] _worldName Name of the world in which to create the sensor. /// \param[in] _parentName The fully scoped parent name (model::link). /// \return The name of the new sensor. GAZEBO_VISIBLE std::string create_sensor(sdf::ElementPtr _elem, const std::string &_worldName, const std::string &_parentName, uint32_t _parentId); /// \brief Remove a sensor by name /// \param[in] _sensorName Name of sensor to remove GAZEBO_VISIBLE void remove_sensor(const std::string &_sensorName); /// \brief Run the sensor generation one step. /// \param _force: If true, all sensors are forced to update. Otherwise /// a sensor will update based on it's Hz rate. GAZEBO_VISIBLE void run_once(bool _force = false); /// \brief Run sensors in a threads. This is a non-blocking call. GAZEBO_VISIBLE void run_threads(); /// \brief Stop the sensor generation loop. GAZEBO_VISIBLE void stop(); /// \brief initialize the sensor generation loop. /// \return True if successfully initialized, false if not GAZEBO_VISIBLE bool init(); /// \brief shutdown the sensor generation loop. /// \return True if successfully finalized, false if not GAZEBO_VISIBLE bool fini(); /// \brief Remove all sensors. /// \return True if all successfully removed, false if not GAZEBO_VISIBLE bool remove_sensors(); /// \brief Get a sensor using by name /// /// The given name should have: /// world_name::model_name::link_name::sensor_name /// \param[in] _name Name of the sensor. This name should be fully scoped. /// This means _name = world_name::model_name::link_name::sensor_name. /// You may use the unscoped sensor name if that name is unique within /// the entire simulation. If the name is not unique a NULL pointer is /// returned. /// \return Pointer to the sensor, NULL if the sensor could not be /// found. GAZEBO_VISIBLE SensorPtr get_sensor(const std::string &_name); /// \brief Disable sensors. GAZEBO_VISIBLE void disable(); /// \brief Enable sensors. GAZEBO_VISIBLE void enable(); /// \} } } #endif