/* * Copyright (C) 2012 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /* Desc: Actarray Interface for Player * Author: Alexis Maldonado * Date: 19 September 2006 */ #ifndef ACTARRAYINTERFACE_HH #define ACTARRAYINTERFACE_HH #include #include "GazeboInterface.hh" #include "gazebo/util/system.hh" namespace boost { class GAZEBO_VISIBLE recursive_mutex; } namespace libgazebo { /// \addtogroup player_iface /// \{ /// \defgroup actarray_player Actarray Interface /// \brief Interface for controller an actuator array /// \{ class GAZEBO_VISIBLE ActarrayIface; /// \brief Actarray interface class GAZEBO_VISIBLE ActarrayInterface : public GazeboInterface { /// \brief Constructor public: ActarrayInterface(player_devaddr_t addr, GazeboDriver *driver, ConfigFile *cf, int section); /// \brief Destructor public: virtual ~ActarrayInterface(); /// \brief Handle all messages. This is called from GazeboDriver public: virtual int ProcessMessage(QueuePointer &respQueue, player_msghdr_t *hdr, void *data); /// \brief Update this interface, publish new info. public: virtual void Update(); /// \brief Open a SHM interface when a subscription is received. /// This is called fromGazeboDriver::Subscribe public: virtual void Subscribe(); /// \brief Close a SHM interface. This is called from /// GazeboDriver::Unsubscribe public: virtual void Unsubscribe(); private: ActarrayIface *iface; /// Gazebo id. This needs to match and ID in a Gazebo WorldFile private: std::string gz_id; /// Timestamp on last data update private: double datatime; private: player_actarray_data_t actData; private: static boost::recursive_mutex *mutex; }; /// \} /// \} } #endif