/* * Copyright (C) 2012 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /* Desc: Gazebo (simulator) client functions * Author: Nate Koenig, Andrew Howard * Date: 2 March 2006 */ #ifndef GAZEBO_PLAYER_CLIENT_HH #define GAZEBO_PLAYER_CLIENT_HH #include #include "gazebo/util/system.hh" /// \addtogroup player /// \brief Gazebo client handler /// \{ /// \brief Gazebo client handler /// /// This class handles the Gazebo client object, and acts as a shared /// data-structure for all Gazebo related drivers. Note that there /// can only be one instance of this class (it is entirely static). class GAZEBO_VISIBLE GazeboClient { /// \brief Initialize public: static void Init(int _serverid, const std::string &_worldName); /// \brief Finalize public: static void Fini(); /// \brief The prefix used for all gazebo ID's public: static std::string worldName; }; /// \} #endif