/* * Copyright (C) 2018 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef GAZEBO_AMBIENTOCCLUSIONVISUALPLUGIN_HH_ #define GAZEBO_AMBIENTOCCLUSIONVISUALPLUGIN_HH_ #include #include namespace gazebo { // Forward declare private data class. class AmbientOcclusionVisualPluginPrivate; /// \brief Plugin that creates an ambient occlusion effect /// The current implementation uses the Crease Shading method ported /// from OGRE. class GAZEBO_VISIBLE AmbientOcclusionVisualPlugin : public VisualPlugin { /// \brief Constructor. public: AmbientOcclusionVisualPlugin(); /// \brief Destructor. public: ~AmbientOcclusionVisualPlugin(); // Documentation inherited public: virtual void Load(rendering::VisualPtr _visual, sdf::ElementPtr _sdf) override; /// \internal /// \brief Private data pointer private: std::unique_ptr dataPtr; }; } #endif