/* * Copyright (C) 2013 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifdef _WIN32 // Ensure that Winsock2.h is included before Windows.h, which can get // pulled in by anybody (e.g., Boost). #include #endif #include "gazebo/physics/PhysicsIface.hh" #include "BreakableJointPlugin.hh" using namespace gazebo; // Register this plugin with the simulator GZ_REGISTER_SENSOR_PLUGIN(BreakableJointPlugin) ///////////////////////////////////////////////// BreakableJointPlugin::BreakableJointPlugin() : breakingForce(1.0) { } ///////////////////////////////////////////////// BreakableJointPlugin::~BreakableJointPlugin() { } ///////////////////////////////////////////////// void BreakableJointPlugin::Load(sensors::SensorPtr _parent, sdf::ElementPtr _sdf) { ForceTorquePlugin::Load(_parent, _sdf); std::string paramName = "breaking_force_N"; if (_sdf->HasElement(paramName)) this->breakingForce = _sdf->Get(paramName); this->parentJoint = this->parentSensor->Joint(); } ///////////////////////////////////////////////// void BreakableJointPlugin::OnUpdate(msgs::WrenchStamped _msg) { if (this->parentJoint) { ignition::math::Vector3d force = msgs::ConvertIgn(_msg.wrench().force()); if (force.Length() > this->breakingForce) { this->worldConnection = event::Events::ConnectWorldUpdateBegin( boost::bind(&BreakableJointPlugin::OnWorldUpdate, this)); } } } ///////////////////////////////////////////////// void BreakableJointPlugin::OnWorldUpdate() { this->parentSensor->SetActive(false); this->parentJoint->Detach(); this->parentJoint->SetProvideFeedback(false); event::Events::DisconnectWorldUpdateBegin(this->worldConnection); }