/* * Copyright (C) 2014 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include #include #include #include "gazebo/transport/transport.hh" #include "plugins/HydraDemoPlugin.hh" using namespace gazebo; GZ_REGISTER_MODEL_PLUGIN(HydraDemoPlugin) ///////////////////////////////////////////////// HydraDemoPlugin::HydraDemoPlugin() { } ///////////////////////////////////////////////// HydraDemoPlugin::~HydraDemoPlugin() { } ///////////////////////////////////////////////// void HydraDemoPlugin::OnHydra(ConstHydraPtr &_msg) { boost::mutex::scoped_lock lock(this->msgMutex); this->hydraMsgPtr = _msg; } ///////////////////////////////////////////////// void HydraDemoPlugin::Load(physics::ModelPtr _parent, sdf::ElementPtr /*_sdf*/) { // Get the world name. this->model = _parent; this->world = this->model->GetWorld(); // Subscribe to Hydra updates by registering OnHydra() callback. this->node = transport::NodePtr(new transport::Node()); this->node->Init(this->world->GetName()); this->hydraSub = this->node->Subscribe("~/hydra", &HydraDemoPlugin::OnHydra, this); // Listen to the update event. This event is broadcast every // simulation iteration. this->updateConnection = event::Events::ConnectWorldUpdateBegin( boost::bind(&HydraDemoPlugin::Update, this, _1)); } ///////////////////////////////////////////////// void HydraDemoPlugin::Update(const common::UpdateInfo & /*_info*/) { boost::mutex::scoped_lock lock(this->msgMutex); // Return if we don't have messages yet if (!this->hydraMsgPtr) return; // Read the value of the right joystick. double joyX = this->hydraMsgPtr->right().joy_x(); double joyY = this->hydraMsgPtr->right().joy_y(); // Move the model. this->model->SetLinearVel(math::Vector3(-joyX * 0.2, joyY * 0.2, 0)); // Remove the message that has been processed. this->hydraMsgPtr.reset(); }