/* * Copyright (C) 2013 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include "gazebo/sensors/SensorsIface.hh" #include "gazebo/test/ServerFixture.hh" using namespace gazebo; class GzCamera : public ServerFixture { }; ///////////////////////////////////////////////// // \brief Test the at camera follow (gz camera -f -c ) moves // the camera TEST_F(GzCamera, Follow) { Load("worlds/empty_test.world"); // Get a pointer to the world physics::WorldPtr world = physics::get_world("default"); ASSERT_TRUE(world != NULL); // Spawn a box to follow. SpawnBox("box", math::Vector3(1, 1, 1), math::Vector3(10, 10, 1), math::Vector3(0, 0, 0)); ignition::math::Pose3d cameraStartPose(0, 0, 0, 0, 0, 0); // Spawn a camera that will do the following SpawnCamera("test_camera_model", "test_camera", cameraStartPose.Pos(), cameraStartPose.Rot().Euler()); sensors::SensorPtr sensor = sensors::get_sensor("test_camera"); ASSERT_TRUE(sensor != NULL); sensors::CameraSensorPtr camSensor = std::dynamic_pointer_cast(sensor); EXPECT_TRUE(camSensor != NULL); rendering::CameraPtr camera = camSensor->Camera(); ASSERT_TRUE(camera != NULL); // Make sure the sensor is at the correct initial pose EXPECT_EQ(camera->WorldPose(), cameraStartPose); SetPause(true); // Tell the camera to follow the box. The camera should move toward the // box. custom_exec("gz camera -c test_camera_model::body::test_camera -f box"); world->Step(5000); // Make sure the camera is not at the initial pose. EXPECT_TRUE(camera->WorldPose() != cameraStartPose); EXPECT_NEAR(camera->WorldPose().Pos().X(), 9.9, 0.1); EXPECT_NEAR(camera->WorldPose().Pos().Y(), 9.9, 0.1); } ///////////////////////////////////////////////// int main(int argc, char **argv) { ::testing::InitGoogleTest(&argc, argv); return RUN_ALL_TESTS(); }