/* * Copyright (C) 2016 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include "gazebo/test/ServerFixture.hh" #include "gazebo/physics/physics.hh" #include "gazebo/test/helper_physics_generator.hh" using namespace gazebo; class RayShapeTest : public ServerFixture, public testing::WithParamInterface { public: void Standalone(const std::string &_physicsEngine); }; ///////////////////////////////////////////////// void RayShapeTest::Standalone(const std::string &_physicsEngine) { // Load the shapes world Load("worlds/shapes.world", true, _physicsEngine); physics::WorldPtr world = physics::get_world("default"); ASSERT_TRUE(world != NULL); gazebo::physics::RayShapePtr ray = boost::dynamic_pointer_cast( world->GetPhysicsEngine()->CreateShape("ray", gazebo::physics::CollisionPtr())); ASSERT_TRUE(ray != NULL); double dist; std::string entity; ray->SetPoints(ignition::math::Vector3d(-1, 0, 0.5), ignition::math::Vector3d(10, 0, 0.5)); ray->GetIntersection(dist, entity); EXPECT_NEAR(dist, 0.5, 1e-4); EXPECT_EQ(entity, "box::link::collision"); ray->SetPoints(ignition::math::Vector3d(-1, 1.5, 0.5), ignition::math::Vector3d(10, 1.5, 0.5)); ray->GetIntersection(dist, entity); EXPECT_NEAR(dist, 0.5, 1e-4); EXPECT_EQ(entity, "sphere::link::collision"); ray->SetPoints(ignition::math::Vector3d(-1, -1.5, 0.5), ignition::math::Vector3d(10, -1.5, 0.5)); ray->GetIntersection(dist, entity); EXPECT_NEAR(dist, 0.5, 1e-4); EXPECT_EQ(entity, "cylinder::link::collision"); ray->SetPoints(ignition::math::Vector3d(-1, -10.5, 0.5), ignition::math::Vector3d(10, -10.5, 0.5)); ray->GetIntersection(dist, entity); EXPECT_NEAR(dist, 1000, 1e-4); EXPECT_TRUE(entity.empty()); } ///////////////////////////////////////////////// TEST_P(RayShapeTest, Standalone) { Standalone(GetParam()); } ///////////////////////////////////////////////// INSTANTIATE_TEST_CASE_P(PhysicsEngines, RayShapeTest, ::testing::Values("ode")); ///////////////////////////////////////////////// int main(int argc, char **argv) { ::testing::InitGoogleTest(&argc, argv); return RUN_ALL_TESTS(); }