/* * Copyright (C) 2012 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include "gazebo/test/ServerFixture.hh" #include "gazebo/test/helper_physics_generator.hh" using namespace gazebo; class ServerFixtureTest : public ServerFixture, public testing::WithParamInterface { public: void LoadPaused(const std::string &_physicsType); public: void LoadEmptyOfType(const std::string &_physicsType); public: void SpawnSDF(const std::string &_physicsType); }; //////////////////////////////////////////////////////////////////////// // LoadPaused: // Verify that ServerFixture can load world in paused state // Gazebo issue #334 //////////////////////////////////////////////////////////////////////// void ServerFixtureTest::LoadPaused(const std::string &_physicsType) { // Note the second argument of Load sets the pause state Load("worlds/empty.world", true, _physicsType); physics::WorldPtr world = physics::get_world("default"); ASSERT_TRUE(world != NULL); gzdbg << "Check IsPaused with no delay\n"; EXPECT_TRUE(world->IsPaused()); common::Time::MSleep(100); gzdbg << "Check IsPaused with 100 ms delay\n"; EXPECT_TRUE(world->IsPaused()); common::Time::MSleep(900); gzdbg << "Check IsPaused with 1000 ms delay\n"; EXPECT_TRUE(world->IsPaused()); } TEST_P(ServerFixtureTest, LoadPaused) { LoadPaused(GetParam()); } //////////////////////////////////////////////////////////////////////// // LoadEmptyOfType: // Verify that ServerFixture can load empty world with different types // of physics engines (issue #486) //////////////////////////////////////////////////////////////////////// void ServerFixtureTest::LoadEmptyOfType(const std::string &_physicsType) { // Note the second argument of Load sets the pause state Load("worlds/empty.world", true, _physicsType); physics::WorldPtr world = physics::get_world("default"); ASSERT_TRUE(world != NULL); physics::PhysicsEnginePtr physics = world->GetPhysicsEngine(); ASSERT_TRUE(physics != NULL); EXPECT_EQ(physics->GetType(), _physicsType); } TEST_P(ServerFixtureTest, LoadEmptyOfType) { LoadEmptyOfType(GetParam()); } //////////////////////////////////////////////////////////////////////// // SpawnSDF: // Verify that the SpawnSDF function does not get stuck in a loop // Gazebo issue #530 //////////////////////////////////////////////////////////////////////// void ServerFixtureTest::SpawnSDF(const std::string &_physicsType) { // Note the second argument of Load sets the pause state Load("worlds/blank.world", true, _physicsType); physics::WorldPtr world = physics::get_world("default"); ASSERT_TRUE(world != NULL); EXPECT_TRUE(world->IsPaused()); std::stringstream sdfStr; math::Pose pose(1, 2, 3, 0, 0, 0); sdfStr << "" << "" << " " << pose << "" << " " << " " << " " << " 1 1 1" << " " << " " << " " << " " << " 1 1 1" << " " << " " << " " << "" << ""; ServerFixture::SpawnSDF(sdfStr.str()); physics::ModelPtr model; model = world->GetModel("box"); ASSERT_TRUE(model != NULL); EXPECT_EQ(pose.pos, model->GetWorldPose().pos); } TEST_P(ServerFixtureTest, SpawnSDF) { SpawnSDF(GetParam()); } INSTANTIATE_TEST_CASE_P(PhysicsEngines, ServerFixtureTest, PHYSICS_ENGINE_VALUES); int main(int argc, char **argv) { ::testing::InitGoogleTest(&argc, argv); return RUN_ALL_TESTS(); }