/* * Copyright (C) 2016 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include "gazebo/gui/GuiIface.hh" #include "gazebo/gui/MainWindow.hh" #include "collada_visualization.hh" #include "test_config.h" ///////////////////////////////////////////////// void ColladaVisualization::MultipleTextureCoordinates() { this->resMaxPercentChange = 5.0; this->shareMaxPercentChange = 2.0; this->Load("worlds/multiple_texture_coordinates_test.world", false, false, false); gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow(); QVERIFY(mainWindow != NULL); // Create the main window. mainWindow->Load(); mainWindow->Init(); mainWindow->show(); // Get the user camera and scene gazebo::rendering::UserCameraPtr cam = gazebo::gui::get_active_camera(); QVERIFY(cam != NULL); this->ProcessEventsAndDraw(mainWindow); // There should be two triangles. QCOMPARE(cam->TriangleCount(), 2u); mainWindow->close(); delete mainWindow; } // Generate a main function for the test QTEST_MAIN(ColladaVisualization)