/* * Copyright (C) 2015 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef _GAZEBO_GUI_BUILDING_BUILDINGMAKERPRIVATE_HH_ #define _GAZEBO_GUI_BUILDING_BUILDINGMAKERPRIVATE_HH_ #include #include #include #include #include #include "gazebo/common/CommonTypes.hh" #include "gazebo/gui/qt.h" #include "gazebo/gui/building/BuildingMaker.hh" #include "gazebo/rendering/RenderTypes.hh" #include "gazebo/transport/TransportTypes.hh" namespace gazebo { namespace gui { class BuildingModelManip; class SaveDialog; /// \internal /// \brief Private data for BuildingMaker class BuildingMakerPrivate { /// \enum SaveState /// \brief Save states for the building editor. public: enum SaveState { // NEVER_SAVED: The building has never been saved. NEVER_SAVED, // ALL_SAVED: All changes have been saved. ALL_SAVED, // UNSAVED_CHANGES: Has been saved before, but has unsaved changes. UNSAVED_CHANGES }; /// \brief A map of building part names to model manip objects which /// manage the visuals representing the building part. public: std::map allItems; /// \brief A map of building part names to model manip objects which /// manage the visuals representing the building part. public: std::map> attachmentMap; /// \brief The building model in SDF format. public: sdf::SDFPtr modelSDF; /// \brief A template SDF of a simple box model. public: sdf::SDFPtr modelTemplateSDF; /// \brief Name of the building model. public: std::string modelName; /// \brief Folder name, which is the model name without spaces. public: std::string folderName; /// \brief Default name of building model public: std::string buildingDefaultName; /// \brief Name of the building model preview. public: std::string previewName; /// \brief The root visual of the building model preview. public: rendering::VisualPtr previewVisual; /// \brief Counter for the number of walls in the model. public: int wallCounter; /// \brief Counter for the number of windows in the model. public: int windowCounter; /// \brief Counter for the number of doors in the model. public: int doorCounter; /// \brief Counter for the number of staircases in the model. public: int stairsCounter; /// \brief Counter for the number of floors in the model. public: int floorCounter; /// \brief Store the current save state of the model. public: enum SaveState currentSaveState; /// \brief A list of gui editor events connected to the building maker. public: std::vector connections; /// \brief A dialog for setting building model name and save location. public: std::unique_ptr saveDialog; /// \brief Visual that is currently hovered over by the mouse. public: rendering::VisualPtr hoverVis; /// \brief The color currently selected. If none is selected, it will be /// QColor::Invalid. public: QColor selectedColor; /// \brief The texture currently selected. If none is selected, it will be /// an empty string. public: QString selectedTexture; /// \brief The current level that is being edited. public: int currentLevel; /// \brief Node used to publish messages. public: transport::NodePtr node; /// \brief Publisher for factory messages. public: transport::PublisherPtr makerPub; }; } } #endif