/* * Copyright (C) 2013 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef GAZEBO_GUI_MODEL_MODELEDITORPALETTE_HH_ #define GAZEBO_GUI_MODEL_MODELEDITORPALETTE_HH_ #include #include #include "gazebo/gui/qt.h" #include "gazebo/gui/model/ModelCreator.hh" #include "gazebo/util/system.hh" namespace gazebo { namespace common { class KeyEvent; } namespace gui { // Forward declare private data. class ModelEditorPalettePrivate; /// \addtogroup gazebo_gui /// \{ /// \class ModelEditorPalette ModelEditorPalette.hh /// \brief A palette of model items which can be added to the editor. class GZ_GUI_VISIBLE ModelEditorPalette : public QWidget { Q_OBJECT /// \brief Constructor /// \param[in] _parent Parent QWidget. public: ModelEditorPalette(QWidget *_parent = 0); /// \brief Destructor public: ~ModelEditorPalette(); /// \brief Add an item to the model editor palette. /// \param[in] _Item item to add. /// \param[in] _category Category to add the item too. public: void AddItem(QWidget *_item, const std::string &_category = "Other"); /// \brief Add a widget inside the model editor palette widget /// \param[in] _index Index in the splitter to insert the widget at. /// \param[in] _widget Widget to be added. public: void InsertWidget(const unsigned int _index, QWidget *_widget); /// \brief Remove a widget from the model editor palette widget /// \param[in] _widget Widget to be added. public: void RemoveWidget(QWidget *_widget); /// \brief Add a joint to the model. /// \param[in] _type Type of joint to add. public: void CreateJoint(const std::string &_type); /// \brief Get the model creator. /// \return a pointer to the model creator. public: gui::ModelCreator *ModelCreator(); /// \brief Key event filter callback when key is pressed. /// \param[in] _event The key event. /// \return True if the event was handled private: bool OnKeyPress(const common::KeyEvent &_event); /// \brief Qt callback when cylinder button is clicked. private slots: void OnCylinder(); /// \brief Qt callback when sphere button is clicked. private slots: void OnSphere(); /// \brief Qt callback when box button is clicked. private slots: void OnBox(); /// \brief Qt callback when custom button is clicked. private slots: void OnCustom(); /// \brief Qt callback when a link has been added. private slots: void OnLinkAdded(); /// \internal /// \brief Pointer to private data. private: std::unique_ptr dataPtr; }; } } #endif