/* * Copyright (C) 2012 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef _RENDERINGIFACE_HH_ #define _RENDERINGIFACE_HH_ #include #include "gazebo/rendering/RenderTypes.hh" #include "gazebo/util/system.hh" namespace gazebo { namespace rendering { /// \addtogroup gazebo_rendering /// \{ /// \brief load rendering engine. GZ_RENDERING_VISIBLE bool load(); /// \brief init rendering engine. GZ_RENDERING_VISIBLE bool init(); /// \brief teardown rendering engine. GZ_RENDERING_VISIBLE bool fini(); /// \brief get pointer to rendering::Scene by name. /// \param[in] _name Name of the scene to retreive. GZ_RENDERING_VISIBLE rendering::ScenePtr get_scene(const std::string &_name = ""); /// \brief create rendering::Scene by name. /// \param[in] _name Name of the scene to create. /// \param[in] _enableVisualizations True enables visualization /// elements such as laser lines. GZ_RENDERING_VISIBLE rendering::ScenePtr create_scene(const std::string &_name, bool _enableVisualizations, bool _isServer = false); /// \brief remove a rendering::Scene by name /// \param[in] _name The name of the scene to remove. GZ_RENDERING_VISIBLE void remove_scene(const std::string &_name); /// \} } } #endif