/* * Copyright (C) 2012 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /* Desc: Actarray Interface for Player-Gazebo * Author: Alexis Maldonado * Date: 19 September 2006 */ #include #include #include #include "GazeboDriver.hh" #include "ActarrayInterface.hh" using namespace libgazebo; boost::recursive_mutex *ActarrayInterface::mutex = NULL; // The data for the interface (gz_actarray_data_t in gazebo.h) contains // information about each joint plus variables to store the commands. When // a new command is sent, it modifies the cmd_pos, cmd_speed, ... variables // and sets new_cmd to 1. The gazebo model can look at this variable to find // out if a new command came Since joints in gazebo only support velocity // control, the model has to implement at least a P controller to implement // position commands. The model should support position and velocity commands. // Home commands, brake requests, and power requests are simply translated to // a sensible meaning in velocity or position commands. // If the models need it, this interface should be extended. ActarrayInterface::ActarrayInterface(player_devaddr_t addr, GazeboDriver *driver, ConfigFile *cf, int section) : GazeboInterface(addr, driver, cf, section), iface(NULL), datatime(0.0) { /* // Get the ID of the interface this->gz_id = GazeboClient::prefixId + cf->ReadString(section, "gz_id", ""); // Allocate a Actarray Interface this->iface = new ActarrayIface(); memset(&this->actData, 0, sizeof(this->actData)); this->datatime = -1; if (this->mutex == NULL) this->mutex = new boost::recursive_mutex(); */ } ActarrayInterface::~ActarrayInterface() { /* delete [] this->actData.actuators; // Release this interface delete this->iface; */ } int ActarrayInterface::ProcessMessage(QueuePointer &respQueue, player_msghdr_t *hdr, void *data) { /* boost::recursive_mutex::scoped_lock lock(*this->mutex); if (Message::MatchMessage(hdr, PLAYER_MSGTYPE_CMD, PLAYER_ACTARRAY_CMD_POS, this->device_addr)) { assert(hdr->size >= sizeof(player_actarray_position_cmd_t)); player_actarray_position_cmd_t *cmd; cmd = (player_actarray_position_cmd_t*) data; this->iface->Lock(1); this->iface->data->cmd_pos[cmd->joint] = cmd->position; this->iface->data->joint_mode[cmd->joint] = GAZEBO_ACTARRAY_JOINT_POSITION_MODE; this->iface->data->new_cmd = true; this->iface->Unlock(); return(0); } else if (Message::MatchMessage(hdr, PLAYER_MSGTYPE_CMD, PLAYER_ACTARRAY_CMD_SPEED, this->device_addr)) { assert(hdr->size >= sizeof(player_actarray_speed_cmd_t)); player_actarray_speed_cmd_t *cmd; cmd = (player_actarray_speed_cmd_t*) data; this->iface->Lock(1); this->iface->data->cmd_speed[cmd->joint]= cmd->speed; this->iface->data->joint_mode[cmd->joint]= GAZEBO_ACTARRAY_JOINT_SPEED_MODE; this->iface->data->new_cmd = true; this->iface->Unlock(); return(0); } else if (Message::MatchMessage(hdr, PLAYER_MSGTYPE_CMD, PLAYER_ACTARRAY_CMD_HOME, this->device_addr)) { assert(hdr->size >= sizeof(player_actarray_home_cmd_t)); player_actarray_home_cmd_t *cmd; cmd = (player_actarray_home_cmd_t*) data; this->iface->Lock(1); this->iface->data->cmd_pos[cmd->joint]= 0.0; this->iface->data->joint_mode[cmd->joint] = GAZEBO_ACTARRAY_JOINT_POSITION_MODE; this->iface->data->new_cmd = true; this->iface->Unlock(); return(0); } else if (Message::MatchMessage(hdr, PLAYER_MSGTYPE_REQ, PLAYER_ACTARRAY_REQ_SPEED, this->device_addr)) { assert(hdr->size >= sizeof(player_actarray_speed_config_t)); player_actarray_speed_config_t *req; player_actarray_speed_config_t response; req = (player_actarray_speed_config_t*)(data); if (req->joint < GAZEBO_ACTARRAY_MAX_NUM_ACTUATORS) { this->iface->Lock(1); response.joint = req->joint; response.speed = this->iface->data->actuators[req->joint].speed; this->iface->Unlock(); driver->Publish(this->device_addr, respQueue, PLAYER_MSGTYPE_RESP_ACK, PLAYER_ACTARRAY_REQ_SPEED, &response); } } else if (Message::MatchMessage(hdr, PLAYER_MSGTYPE_REQ, PLAYER_ACTARRAY_REQ_BRAKES, this->device_addr)) { assert(hdr->size >= sizeof(player_actarray_brakes_config_t)); player_actarray_brakes_config_t *req; req = (player_actarray_brakes_config_t*) data; // If brakes = on -> Stop all the joints. If they are off, don't do anything if (req->value == 1) { this->iface->Lock(1); for (unsigned int i = 0 ; i != GAZEBO_ACTARRAY_MAX_NUM_ACTUATORS ; ++i) { this->iface->data->cmd_speed[i] = 0.0; this->iface->data->joint_mode[i] = GAZEBO_ACTARRAY_JOINT_SPEED_MODE; this->iface->data->new_cmd = true; } this->iface->Unlock(); } driver->Publish(this->device_addr, respQueue, PLAYER_MSGTYPE_RESP_ACK, PLAYER_ACTARRAY_REQ_BRAKES); return(0); } else if (Message::MatchMessage(hdr, PLAYER_MSGTYPE_REQ, PLAYER_ACTARRAY_REQ_POWER, this->device_addr)) { assert(hdr->size >= sizeof(player_actarray_power_config_t)); player_actarray_power_config_t *req; req = (player_actarray_power_config_t*) data; // If power = off -> Stop all the joints. If power = on, don't do anything if (req->value == 0) { this->iface->Lock(1); for (unsigned int i = 0 ; i != GAZEBO_ACTARRAY_MAX_NUM_ACTUATORS ; ++i) { this->iface->data->cmd_speed[i]= 0.0; this->iface->data->joint_mode[i]= GAZEBO_ACTARRAY_JOINT_SPEED_MODE; this->iface->data->new_cmd = true; } this->iface->Unlock(); } driver->Publish(this->device_addr, respQueue, PLAYER_MSGTYPE_RESP_ACK, PLAYER_ACTARRAY_REQ_POWER); return(0); } else if (Message::MatchMessage(hdr, PLAYER_MSGTYPE_REQ, PLAYER_ACTARRAY_REQ_GET_GEOM, this->device_addr)) { player_actarray_geom response; this->iface->Lock(1); response.actuators_count = this->iface->data->actuators_count; player_actarray_actuatorgeom_t geoms[GAZEBO_ACTARRAY_MAX_NUM_ACTUATORS]; for (unsigned int i = 0; i < GAZEBO_ACTARRAY_MAX_NUM_ACTUATORS; ++i) { ActarrayActuatorGeom& gazeboGeom = this->iface->data->actuator_geoms[i]; geoms[i].type = gazeboGeom.type; // unused geoms[i].length = 0; // unused memset(&(geoms[i].orientation), 0, sizeof(geoms[i].orientation)); // unused memset(&(geoms[i].axis), 0, sizeof(geoms[i].axis)); geoms[i].min = gazeboGeom.min; geoms[i].centre = gazeboGeom.center; geoms[i].max = gazeboGeom.max; geoms[i].home = gazeboGeom.home; geoms[i].config_speed = gazeboGeom.config_speed; geoms[i].hasbrakes = gazeboGeom.hasbrakes; } response.actuators = geoms; // unused memset(&response.base_pos, 0, sizeof(response.base_pos)); // unused memset(&response.base_orientation, 0, sizeof(response.base_orientation)); this->iface->Unlock(); driver->Publish(this->device_addr, respQueue, PLAYER_MSGTYPE_RESP_ACK, PLAYER_ACTARRAY_REQ_GET_GEOM, &response); return(0); } */ return -1; } void ActarrayInterface::Update() { /* boost::recursive_mutex::scoped_lock lock(*this->mutex); this->iface->Lock(1); // Only Update when new data is present if (this->iface->data->head.time > this->datatime) { // Update the local time so we know when new info comes this->datatime = this->iface->data->head.time; unsigned int prevCount = this->actData.actuators_count; // The number of actuators in the array. this->actData.actuators_count = this->iface->data->actuators_count; if (prevCount != this->actData.actuators_count) { delete [] this->actData.actuators; this->actData.actuators = new player_actarray_actuator_t[this->actData.actuators_count]; } for (unsigned int i = 0; i < this->actData.actuators_count ; ++i) { float pos = this->iface->data->actuators[i].position; float speed = this->iface->data->actuators[i].speed; // float current = this->iface->data->actuators_data[i].current; uint8_t report_state = this->iface->data->actuators[i].state; this->actData.actuators[i].position = pos; this->actData.actuators[i].speed = speed; // data.actuators[i].current = current; this->actData.actuators[i].state = report_state; } driver->Publish(this->device_addr, PLAYER_MSGTYPE_DATA, PLAYER_ACTARRAY_DATA_STATE, (void*)&this->actData, sizeof(this->actData), &this->datatime); } this->iface->Unlock(); */ } void ActarrayInterface::Subscribe() { /* try { boost::recursive_mutex::scoped_lock lock(*this->mutex); this->iface->Open(GazeboClient::client, this->gz_id); } catch (std::string &e) { // std::ostringstream stream; std::cout << "Error subscribing to Gazebo Actarray Interface\n" << e << "\n"; // gzthrow(stream.str()); exit(0); } */ } void ActarrayInterface::Unsubscribe() { /* boost::recursive_mutex::scoped_lock lock(*this->mutex); this->iface->Close(); */ }