// Post processors // Deferred Shading: Ambient light material DeferredShading/AmbientLight { technique { pass { lighting off depth_write on depth_check on texture_unit tex0 { texture_alias tex0 content_type compositor DeferredShading/GBuffer mrt_output 0 tex_address_mode clamp filtering none } texture_unit tex0 { texture_alias tex0 content_type compositor DeferredShading/GBuffer mrt_output 1 tex_address_mode clamp filtering none } vertex_program_ref DeferredShading/vs { } fragment_program_ref DeferredShading/Ambient_ps { } } } } // Deferred Lighting: Ambient light material DeferredLighting/AmbientLight { technique { pass { lighting off depth_write on depth_check on vertex_program_ref DeferredShading/vs { } fragment_program_ref DeferredLighting/Ambient_ps { } texture_unit { content_type compositor DeferredLighting/GBuffer mrt_output 0 tex_address_mode clamp filtering none } } } } material DeferredShading/Post/SimpleQuad { technique { pass { lighting off depth_write off depth_check off texture_unit { texture white.bmp filtering none } } } }