/* * Copyright (C) 2015 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include #include "gazebo/util/Diagnostics.hh" #include "gazebo/test/ServerFixture.hh" #include "gazebo/test/helper_physics_generator.hh" using namespace gazebo; class SpeedThreadPR2Test : public ServerFixture { }; ///////////////////////////////////////////////// // Get timing information from World::Step() // \param[in] _world Pointer to the world // \param[out] _avgTime Average duration of a World::Step // \param[out] _maxTime Max duration of a World::Step // \param[out] _minTime Min duration of a World::Step void stats(physics::WorldPtr _world, common::Time &_avgTime, common::Time &_maxTime, common::Time &_minTime) { common::Timer timer; common::Time timeLap = common::Time::Zero; _avgTime = common::Time::Zero; _maxTime = common::Time::Zero; _minTime.Set(GZ_INT32_MAX, 0); int repetitions = 3; int steps = 5000; for (int i = 0; i < repetitions; ++i) { // Time the world for 5000 iterations timer.Reset(); timer.Start(); _world->Step(steps); timer.Stop(); timeLap = timer.GetElapsed(); _avgTime += timeLap; if (timeLap >= _maxTime) _maxTime = timeLap; if (timeLap <= _minTime) _minTime = timeLap; } _avgTime = _avgTime.Double() / repetitions; } ///////////////////////////////////////////////// // Test ODE threaded position correction. TEST_F(SpeedThreadPR2Test, PR2SplitImpulseWorld) { Load("worlds/pr2_no_sensors_test.world", true); // Get a pointer to the world physics::WorldPtr world = physics::get_world("default"); ASSERT_TRUE(world != NULL); // Get a pointer to the physics engine physics::PhysicsEnginePtr physicsEngine = world->GetPhysicsEngine(); ASSERT_TRUE(physicsEngine != NULL); // Unleash the physics engine to maximum speed. physicsEngine->SetRealTimeUpdateRate(0); // Let things settle world->Step(5000); // Make sure threading is off physicsEngine->SetParam("thread_position_correction", false); // Collect base-line statistics (no threading) common::Time baseAvgTime, baseMaxTime, baseMinTime; stats(world, baseAvgTime, baseMaxTime, baseMinTime); std::cout << "Base Time\n"; std::cout << "\t Avg[" << baseAvgTime << "]\n" << "\t Max[" << baseMaxTime << "]\n" << "\t Min[" << baseMinTime << "]\n"; // Turn on threading physicsEngine->SetParam("thread_position_correction", true); // Collect threaded statistics common::Time threadAvgTime, threadMaxTime, threadMinTime; stats(world, threadAvgTime, threadMaxTime, threadMinTime); std::cout << "Thread Time\n"; std::cout << "\t Avg[" << threadAvgTime << "]\n" << "\t Max[" << threadMaxTime << "]\n" << "\t Min[" << threadMinTime << "]\n"; } ///////////////////////////////////////////////// int main(int argc, char **argv) { ::testing::InitGoogleTest(&argc, argv); return RUN_ALL_TESTS(); }