The shape of the visual or collision object.
Box shape
The three side lengths of the box. The origin of the box is in its geometric center (inside the center of the box).
Sphere shape
radius of the sphere
Cylinder shape
Radius of the cylinder
Length of the cylinder
Mesh shape
Mesh uri
Use a named submesh. The submesh must exist in the mesh specified by the uri
Name of the submesh within the parent mesh
Set to true to center the vertices of the submesh at 0,0,0. This will effectively remove any transformations on the submesh before the poses from parent links and models are applied.
Scaling factor applied to the mesh
Plane shape
Normal direction for the plane
Length of each side of the plane
Extrude a set of boxes from a grayscale image.
URI of the grayscale image file
Scaling factor applied to the image
Grayscale threshold
Height of the extruded boxes
The amount of error in the model
A heightmap based on a 2d grayscale image.
URI to a grayscale image file
The size of the heightmap in world units
A position offset.
The heightmap can contain multiple textures. The order of the texture matters. The first texture will appear at the lowest height, and the last texture at the highest height. Use blend to control the height thresholds and fade between textures.
Size of the applied texture in meters.
Diffuse texture image filename
Normalmap texture image filename
The blend tag controls how two adjacent textures are mixed. The number of blend elements should equal one less than the number of textures.
Min height of a blend layer
Distance over which the blend occurs
You can use the empty tag to make empty geometries.