An audio source.
URI of the audio media.
Pitch for the audio media, in Hz
Gain for the audio media, in dB.
List of collision objects that will trigger audio playback.
Name of child collision element that will trigger audio playback.
True to make the audio source loop playback.
A position and orientation in the parent coordinate frame for the audio source. Position(x,y,z) and rotation (roll, pitch yaw) in the parent coordinate frame.