These elements are specific to camera sensors.
An optional name for the camera.
Horizontal field of view
The image size in pixels and format.
Width in pixels
Height in pixels
(L8|R8G8B8|B8G8R8|BAYER_RGGB8|BAYER_BGGR8|BAYER_GBRG8|BAYER_GRBG8)
The near and far clip planes. Objects closer or farther than these planes are not rendered.
Near clipping plane
Far clipping plane
Enable or disable saving of camera frames.
True = saving enabled
The path name which will hold the frame data. If path name is relative, then directory is relative to current working directory.
Depth camera parameters
Type of output
The properties of the noise model that should be applied to generated images
The type of noise. Currently supported types are: "gaussian" (draw additive noise values independently for each pixel from a Gaussian distribution).
For type "gaussian," the mean of the Gaussian distribution from which noise values are drawn.
For type "gaussian," the standard deviation of the Gaussian distribution from which noise values are drawn.
Lens distortion to be applied to camera images. See http://en.wikipedia.org/wiki/Distortion_(optics)#Software_correction
The radial distortion coefficient k1
The radial distortion coefficient k2
The radial distortion coefficient k3
The tangential distortion coefficient p1
The tangential distortion coefficient p2
The distortion center or principal point
Lens projection description
Type of the lens mapping. Supported values are gnomonical, stereographic, equidistant, equisolid_angle, orthographic, custom. For gnomonical (perspective) projection, it is recommended to specify a horizontal_fov of less than or equal to 90°
If true the image will be scaled to fit horizontal FOV, otherwise it will be shown according to projection type parameters
Definition of custom mapping function in a form of r=c1*f*fun(theta/c2 + c3). See https://en.wikipedia.org/wiki/Fisheye_lens#Mapping_function
Linear scaling constant
Angle scaling constant
Angle offset constant
Focal length of the optical system. Note: It's not a focal length of the lens in a common sense! This value is ignored if 'scale_to_fov' is set to true
Possible values are 'sin', 'tan' and 'id'
Everything outside of the specified angle will be hidden, 90° by default
Resolution of the environment cube map used to draw the world