/* * Copyright (C) 2015 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include "gazebo/common/Color.hh" #include "gazebo/gui/qt.h" #include "gazebo/gui/Conversions.hh" using namespace gazebo; using namespace gui; ////////////////////////////////////////////////// QColor Conversions::Convert(const common::Color &_color) { return QColor(_color.r*255.0, _color.g*255.0, _color.b*255.0, _color.a*255.0); } ////////////////////////////////////////////////// common::Color Conversions::Convert(const QColor &_color) { return common::Color(_color.red() / 255.0, _color.green() / 255.0, _color.blue() / 255.0, _color.alpha() / 255.0); } ////////////////////////////////////////////////// QPointF Conversions::Convert(const ignition::math::Vector2d &_pt) { return QPointF(_pt.X(), _pt.Y()); } ////////////////////////////////////////////////// ignition::math::Vector2d Conversions::Convert(const QPointF &_pt) { return ignition::math::Vector2d(_pt.x(), _pt.y()); } ////////////////////////////////////////////////// QVector3D Conversions::Convert(const ignition::math::Vector3d &_vec) { return QVector3D(_vec.X(), _vec.Y(), _vec.Z()); } ////////////////////////////////////////////////// ignition::math::Vector3d Conversions::Convert(const QVector3D &_vec) { return ignition::math::Vector3d(_vec.x(), _vec.y(), _vec.z()); }