/* * Copyright (C) 2012 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef _GAZEBO_LIGHTMAKER_HH_ #define _GAZEBO_LIGHTMAKER_HH_ #include #include "gazebo/msgs/msgs.hh" #include "gazebo/gui/EntityMaker.hh" namespace gazebo { namespace gui { class LightMakerPrivate; /// \brief Used to insert a new light into the scene. class GZ_GUI_VISIBLE LightMaker : public EntityMaker { /// \brief Constructor public: LightMaker(); // Documentation inherited public: void Start(); // Documentation inherited public: void Stop(); /// \brief Initialize the light maker from an existing light in the scene. /// \param[in] _lightName Name of existing light in the scene. /// \return True if initialization is successful. public: bool InitFromLight(const std::string &_lightName); // Documentation inherited public: virtual ignition::math::Vector3d EntityPosition() const; // Documentation inherited protected: virtual void SetEntityPosition( const ignition::math::Vector3d &_pos); /// \brief Initialize the light maker. /// \return True if the light maker is initialized successfully. protected: virtual bool Init(); // Documentation inherited protected: virtual void CreateTheEntity(); }; /// \brief Used to insert a new point light into the scene. class GZ_GUI_VISIBLE PointLightMaker : public LightMaker { /// \brief Constructor public: PointLightMaker(); }; /// \brief Used to insert a new spot light into the scene. class GZ_GUI_VISIBLE SpotLightMaker : public LightMaker { /// \brief Constructor public: SpotLightMaker(); }; /// \brief Used to insert a new directional light into the scene. class GZ_GUI_VISIBLE DirectionalLightMaker : public LightMaker { /// \brief Constructor public: DirectionalLightMaker(); }; } } #endif