/* * Copyright (C) 2012 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include "gazebo/test/ServerFixture.hh" using namespace gazebo; class RenderingSensorTest : public ServerFixture { }; common::Time lastTimestamp; std::vector gpuRayTimeStamps; std::vector cam1TimeStamps; std::vector cam2TimeStamps; // Collects gpu ray sensor's data timestamps for the TimeStamp test void OnReceiveGpuRayMsg(ConstLaserScanStampedPtr &_msg) { gpuRayTimeStamps.push_back( common::Time(_msg->time().sec(), _msg->time().nsec())); } // Collects camera sensor's data timestamps for the TimeStamp test void OnReceiveCamera1Msg(ConstImageStampedPtr &_msg) { cam1TimeStamps.push_back( common::Time(_msg->time().sec(), _msg->time().nsec())); } // Collects camera sensor2's data timestamps for the TimeStamp test void OnReceiveCamera2Msg(ConstImageStampedPtr &_msg) { cam2TimeStamps.push_back( common::Time(_msg->time().sec(), _msg->time().nsec())); } ///////////////////////////////////////////////// /// \brief Create mulitiple rendering sensors so that there's some contention /// for gpu resources. Verify delays do not cause duplicate timestamps TEST_F(RenderingSensorTest, Timestamp) { Load("worlds/empty_test.world"); // Make sure the render engine is available. if (rendering::RenderEngine::Instance()->GetRenderPathType() == rendering::RenderEngine::NONE) { gzerr << "No rendering engine, unable to run camera test\n"; return; } // Spawn multiple camera sensors with reasonably high resolution and // framerate. The long update time needed for these camera sensors cause // delays to other rendering sensors updates, resulting in the sensors trying // to catch up in order to achieve their target update rate. The test verifies // that this update strategy does not produce duplicate timestamped data and // are in the right order. std::string modelName = "camera_model"; std::string cameraName = "camera_sensor"; unsigned int width = 800; unsigned int height = 800; double updateRate = 30; math::Pose camPose( math::Vector3(-5, 0, 5), math::Quaternion(0, GZ_DTOR(15), 0)); SpawnCamera(modelName, cameraName, camPose.pos, camPose.rot.GetAsEuler(), width, height, updateRate); sensors::SensorPtr sensor = sensors::get_sensor(cameraName); EXPECT_TRUE(sensor != NULL); sensors::CameraSensorPtr camSensor1 = std::dynamic_pointer_cast(sensor); EXPECT_TRUE(camSensor1 != NULL); std::string modelName2 = "camera_model2"; std::string cameraName2 = "camera_sensor2"; math::Pose camPose2( math::Vector3(5, 0, 5), math::Quaternion(0, GZ_DTOR(15), 0)); SpawnCamera(modelName2, cameraName2, camPose2.pos, camPose2.rot.GetAsEuler(), width, height, updateRate); sensors::SensorPtr sensor2 = sensors::get_sensor(cameraName2); EXPECT_TRUE(sensor2 != NULL); sensors::CameraSensorPtr camSensor2 = std::dynamic_pointer_cast(sensor2); EXPECT_TRUE(camSensor2 != NULL); // spawn gpu ray sensor std::string modelName3 = "gpu_ray_model"; std::string raySensorName = "gpu_ray_sensor"; double hMinAngle = -2.0; double hMaxAngle = 2.0; double minRange = 0.1; double maxRange = 5.0; double rangeResolution = 0.02; unsigned int samples = 640; math::Pose testPose(math::Vector3(0, 0, 0.1), math::Quaternion(0, 0, 0)); SpawnGpuRaySensor(modelName3, raySensorName, testPose.pos, testPose.rot.GetAsEuler(), hMinAngle, hMaxAngle, minRange, maxRange, rangeResolution, samples); sensors::SensorPtr sensor3 = sensors::get_sensor(raySensorName); ASSERT_TRUE(sensor3 != NULL); sensors::GpuRaySensorPtr gpuRaySensor = std::dynamic_pointer_cast(sensor3); EXPECT_TRUE(gpuRaySensor != NULL); camSensor1->SetActive(true); camSensor2->SetActive(true); gpuRaySensor->SetActive(true); transport::NodePtr node = transport::NodePtr(new transport::Node()); node->Init(); transport::SubscriberPtr cam1Sub = node->Subscribe(camSensor1->Topic(), &OnReceiveCamera1Msg); transport::SubscriberPtr cam2Sub = node->Subscribe(camSensor2->Topic(), &OnReceiveCamera2Msg); transport::SubscriberPtr gpuRaySub = node->Subscribe(gpuRaySensor->Topic(), &OnReceiveGpuRayMsg); unsigned int numTimestamps = 100; // wait for a few laser scans gpuRayTimeStamps.clear(); cam1TimeStamps.clear(); cam2TimeStamps.clear(); int i = 0; while ((gpuRayTimeStamps.size() < numTimestamps || cam1TimeStamps.size() < numTimestamps || cam2TimeStamps.size() < numTimestamps) && i < 500) { common::Time::MSleep(100); i++; } ASSERT_LT(i, 500); // Verify that there are no duplicate timestamps for (unsigned int j = 0; j < numTimestamps - 1; ++j) { EXPECT_TRUE (gpuRayTimeStamps[j] < gpuRayTimeStamps[j+1]); EXPECT_TRUE (cam1TimeStamps[j] < cam1TimeStamps[j+1]); EXPECT_TRUE (cam2TimeStamps[j] < cam2TimeStamps[j+1]); } gpuRayTimeStamps.clear(); cam1TimeStamps.clear(); cam2TimeStamps.clear(); } int main(int argc, char **argv) { ::testing::InitGoogleTest(&argc, argv); return RUN_ALL_TESTS(); }