/* * Copyright (C) 2012 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef _GAZEBO_MODEL_MAKER_HH_ #define _GAZEBO_MODEL_MAKER_HH_ #include #include #include #include "gazebo/gui/EntityMaker.hh" #include "gazebo/util/system.hh" namespace gazebo { namespace gui { class ModelMakerPrivate; /// \brief Used to insert new models into the scene. class GZ_GUI_VISIBLE ModelMaker : public EntityMaker { /// \enum SimpleShapes /// \brief Unique identifiers for each simple shape supported. public: enum SimpleShapes { /// \brief Box BOX, /// \brief Sphere SPHERE, /// \brief Cylinder CYLINDER }; /// \brief Constructor public: ModelMaker(); /// \brief Destructor public: ~ModelMaker(); // Documentation inherited public: virtual void Stop(); /// \brief Initialize the model maker with an existing model /// \param[in] _modelName Name of existing model in the scene. /// \return True if initialization is successful. public: bool InitFromModel(const std::string &_modelName); /// \brief Initialize the model maker from a file. /// \param[in] _filename Path to the file. /// \return True if initialization is successful. public: bool InitFromFile(const std::string &_filename); /// \brief Initialize the model maker to make one of the supported simple /// shapes. /// \param[in] _shape The desired shape. /// \return True if initialization is successful. public: bool InitSimpleShape(SimpleShapes _shape); // Documentation inherited public: virtual ignition::math::Vector3d EntityPosition() const; // Documentation inherited protected: virtual void SetEntityPosition( const ignition::math::Vector3d &_pos); /// \brief Internal init function. private: bool Init(); /// \brief Create the model visual from model SDF /// \param[in] _modelElem Root model SDF element. private: void CreateModelFromSDF(sdf::ElementPtr _modelElem); /// \brief Publish a factory message to create the entity. private: virtual void CreateTheEntity(); }; } } #endif