/* * Copyright (C) 2014 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef _GAZEBO_GUI_CLONEWINDOW_HH_ #define _GAZEBO_GUI_CLONEWINDOW_HH_ #include #include "gazebo/common/CommonTypes.hh" #include "gazebo/gui/qt.h" #include "gazebo/util/system.hh" namespace gazebo { namespace gui { class CloneWindowPrivate; /// \addtogroup gazebo_gui GUI /// \brief The graphical user interface /// \{ /// \class CloneWindow CloneWindow.hh gui/CloneWindow.hh /// \brief A dialog window used to set some parameters before cloning a /// simulation. class GZ_GUI_VISIBLE CloneWindow : public QDialog { Q_OBJECT /// \brief Constructor. /// \param[in] _parent Parent widget pointer. public: CloneWindow(QWidget *_parent = 0); /// \brief Destructor public: virtual ~CloneWindow(); /// \brief Get the port for the new gzserver specified by the user. /// \return The port for the new gzserver. /// \deprecated See Port() const public: int GetPort() GAZEBO_DEPRECATED(7.0); /// \brief Get the port for the new gzserver specified by the user. /// \return The port for the new gzserver. public: int Port() const; /// \brief True if the stored port is a valid one. A valid port is an /// integer number in the 1025-65535 range. /// \return True when the port is valid or false otherwise. public: bool IsValidPort() const; /// \brief Callback when okay button is selected. private slots: void OnOkay(); /// \brief Callback when cancel button is selected. private slots: void OnCancel(); /// \brief Update the member variables after the user pressed okay. private: void Update(); /// \internal /// \brief Pointer to private data. private: std::unique_ptr dataPtr; }; } } #endif