/* * Copyright (C) 2012 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /* * Desc: Pressure Sensor Plugin * Author: Steve Peters */ #ifndef _GAZEBO_PRESSURE_PLUGIN_HH_ #define _GAZEBO_PRESSURE_PLUGIN_HH_ #include #include #include #include #include #include "gazebo/util/system.hh" namespace gazebo { /// \brief A plugin for a tactile pressure sensor. /// The plugin extends the contact sensor and is currently limited to /// collision elements with BoxShape geometry. It is assumed that pressure /// measurement occurs on the largest face of the box. All normal forces on /// each box shape are summed and divided by the area of the largest face /// to compute pressure. class GAZEBO_VISIBLE PressurePlugin : public SensorPlugin { /// \brief Constructor. public: PressurePlugin(); /// \brief Destructor. public: virtual ~PressurePlugin(); // Documentation inherited. public: virtual void Load(sensors::SensorPtr _sensor, sdf::ElementPtr _sdf); // Documentation inherited. public: virtual void Init(); /// \brief Callback that recieves the contact sensor's update signal. private: virtual void OnUpdate(); /// \brief Pointer to the contact sensor private: sensors::ContactSensorPtr parentSensor; /// \brief Connection that maintains a link between the contact sensor's /// updated signal and the OnUpdate callback. private: event::ConnectionPtr updateConnection; /// \brief Transport node used for publishing tactile messages. private: transport::NodePtr node; /// \brief Publisher of tactile messages. private: transport::PublisherPtr tactilePub; /// \brief World name. private: std::string worldName; /// \brief Parent sensor name. private: std::string parentSensorName; /// \brief Parent sensor collision names. private: boost::unordered_map collisionNamesToArea; }; } #endif